How do we trust Funcom at all when all these nerfs come out with the statement: NOT WORKING AS INTENDED...
How are we the players do know this? We have no baseline or developer notes to discuss how things are supposed to work.
If others are willing to add to this list, since I can't think of them all at the moment.
Things not working as intended (past and present):
1) Soul Fragments of any QL working when making Virral Egg (nerfed so that only ql190+ eggs work);
2) Any QL Mass Relocating Robot (Shape Hard/Soft Armor) works to make any QL armor, e.g., ql 60 MRR (not PPPE) makes ql 200 carbonum (IS this as intended or will this be nerfed?);
3) Trader team heals not working as intended (nerfed after a year of them being wrong - who told the players?);
4) Wearing 2 IQ rings on people before the pre-IP reset (nerfed with original unique item nerf - wasn't working as intended???);
5) ....please start inserting yours here....
If the developers really play the game, maybe they could come out with some kind of list of how things are supposed to be so that the players have some notice of what is intended.
If I lose even one item in my bank because of the unique nerf, I'm gone. I have 2 Omni-InternOp coats in one backpack, in my inventory, they were just made unique (recently), and I dare not take them out, since I can't wear either one yet.
But I have this bad feeling that since we were just told that since this was a "bug" and "not working as intended" I should remove/trade/delete them. Thanks Funcom, I've done enough of that before, but I'm too fed up with you and being given bad directions or no directions only to be told now that I'm exploiting by having two coats in a pack.