Actually the more i think about i would geuss the best thing that could happen to weapon smithing is to remove all the current formulas and replace them . There is no sellabilty or use for 99 percent of it period . The one exception would be mausers other than that delete it . Sorry not trying to sound harsh but if no one will use them whats the point , not to mention all the free space it would make for new items .
Trade skills are just that items that can be made to be sold or traded for another item . At the moment there is very little that is a viable trade item .
Weapons : Other than muaser none of the current weapons are player used above level 20 . Need a serious revamp here adding weapons that can actually be sold and used . Adding the ability to modify the current in game weapons would also be an idea .
Armor : PPPE's are so rare that if one percent of the entire classes that can use them have the it would be alot . The ability to create and modify other armors would be a welcome addition. Then again with the rarity of the pppes/instuction disks , not sure thats a good idea.
Rings: not in game
Viral eggs: good item but the overal rarity of the items to make it do not allow it to be a great trade item.
Nano formulas : While a good idea , there is little demand for these . Possibly making new nanos added to the game instruction disk only.
Implants: Decent trade skill item , can make a fair amout of money if you have 1000 skill . Possibly add the ability to make the actual basic empty implant it self.
Treatment/stims : Though they are nice i see very few people selling and even less inquring about them . Adding Nano chargers would be a good idea .
Overall at this time i personally think the whole trade skill system needs to be totally reworked . Being an engineer it would be nice to actually put my skills to some use .
Ferria
165 engineer
OmniTek