Been thinking alot lately about the nanos of enforcer. I haven’t found an enforcer nano in over 80 levels, not one. Have we gotten any new nanos since the beginning? I don’t think we have. Here are some comparisons to other profession nanos. Now, im not saying that all the effectiveness of our nanos be increased. I don’t think that as a tank class, all of our nanos are balanced versus a support class. I tank fine, its just that it bugs me when I cast a nano and it says there is a better one running when I have the best one in the game and the person that casted the other nano is a nano tech.
Absorb Shields – The best enforcer absorb shield Failing Impregnability absorbs 745 points of damage in each of the 8 types of damage before it becomes completely useless. Nano techs have absorb shields also. Their best shield Fleeting Immunity absorbs 725 points of damage in each of the 8 types before becoming useless. It also comes with a 42 damage reflect shield. So, our most uber absorb shield is a whopping 20 points more than a NT with no reflect. Also note that most nano techs are usually of the race nanomage which means they obviously have more Intelligence and Psychic than an atrox enforcer. Due to this, they can most likely cast better absorb shields before us. Is this correct?
Damage Shields – Our best enforcer damage shield, Coruscating Screen does 60 damage in all damage types to the enemy whenever they hit. As a plus, we also get +479 hp. From what I have heard Cyclic Retribution of the Aesir is not confirmed in the game yet. This nano gives a 100 damage shield in all damage types as well as a 390 absorption shield which REFRESHES every 2 minutes. Here are some other advent nanos:
Retribution of the Aesir – Absorbs 260 melee damage. 91 point damage shield
Revenge of the Valkyrie – Absorbs 250 melee damage. 88 point damage shield.
Wings of the Phoenix – Absorbs 240 fire damage. 84 point damage shield.
Retaliatory Venom Spit – Absorbs 230 chem damage. 80 point damage shield.
Lightning’s Child – Absorbs 220 energy damage. 76 point damage shield.
Personal Blizard – Absorbs 210 cold damage. 71 point damage shield.
Interlocking Barbs – Absorbs 200 proj. damage. 67 point damage shield.
Razor Barrier – Absorbs 190 melee damage. 63 point damage shield.
All 8 of these advent nanos are better than our greatest damage shield. In order to have better we would have to stack with rage. I don’t really care for the damage shield line so this doesn’t bug me as much. I enjoy the extra hp mostly, but 60 damage?? Whats 60 damage to a real mean enforcer?
Real Mean Enforcer hit you for 1018 melee damage. (Critical Hit!)
Your damage shield hits Real Mean Enforcer for 60 points of damage.
Real Mean Enforcer laughs at your pitiful damage shield.
You were hit by Real Mean Enforcer for 2000 points of mental / psychological damage.
Mongo! – Ah, Mongo Crush, our interesting heal nano and temporary hp boost. +2314 hp for 4 minutes and you are healed 230 every second. Always a choice you have to make when your half dead. Do you mongo, keeping aggro and hope that the 230 heal keeps you alive, or do you hold off and pray that someone else pulls aggro so you can heal. Now advents have a lovely nano called Kin of Tarasque which is similar to our mongo. They get 3 times the hp, +7000 when they are in pit lizard form. And they are healed for 230 every 7.5 seconds 10 times. And it doesn’t aggro anything at all. Advents have great heals already, why did funcom have to rip off our mongo?
Essence – Lets look at the best two essences, Essence of Behemoth and Essence of Leviathan.
Essence of Behemoth - +996 Hp. Str / Stam +27 each
Essence of Leviathan - +938 Hp. Str / Stam +25 each
Hmm…not much difference between those two nanos is there? Behemoth has an amazing 58 more hp than Leviathan and an incredible 2 more str / stam. Why do I even bother equipping that pillow so I can buff people with Behemoth? Superior Omni-Med Enhancement is a doctor buff which gives +920 hp. Also it heals 111-169 every 32 seconds. It lasts for 1 hour.
60 seconds in a minute. 60 minutes in an hour. 60×60= 3600 seconds in an hour
3600÷32= 112 times it heals periodically
112×111= 12432
112×169= 18928
Over the hour you are periodically healed for 12432-18928 damage. Of course you will only be healed if you are hurt so you will probably not be healed that much. Now, the +27 str / stam in the nano probably balances out with the 12432-18928 points of damage healed in my opinion. Why should the doctor, a support class, be equal to the enforcer, a tank though with their hp nanos?
Combat Buffs – Brutal Thug, our lovely 1hb and 2hb +87 buff. If you are 1hb you can get another +14 from Thugs Delight, our newbie buff. But something is wrong here. What about the edged users? Sure we have Challenger that increases the skill for 1 minute 30 seconds, but other than that edged users got it rough. That is unless you’re an adventurer. They got the multi-melee and multi-ranged +120 buff Dance of the Dervish. They got Ballad of the Plains Wanderer, +100 pistol and +25 fling shot buff. Division of the Winds, +100 1he and +25 fast attack and +20 parry. From what I have heard, all of their buffs are self only. Can I ask why is it that their combat buffs are self only yet ours are not?
Init Buffs – Lets see, we have Focused Anger and we have Physical Dominance. Also check out the requirements.
Focused Anger - +72 melee, nano, physical, and ranged init
Requires: Psy Mod and Sens Imp = 284
Physical Dominance - +107 melee and physical init.
Requires: Psy Mod and Sens Imp = 528
What happened to the nano and ranged init on Physical Dominance? I use Focused Anger because there is no way in hell im going to put 244 more points into dark blue Sensory Imp so that I can have +35 more init in two of the inits, while the other two get no boost at all. Soldiers have Offensive Steamroller which is what Physical Dominance should be in my opinion. It give +133 to all four inits.
I believe that I saw a poll on the forums once which asked what class needs the most help. At the time Fixer was number one and the Enforcer needed the least bit of help. I agreed with that at the time but not anymore. When I was a newbie I would have people ask how it felt to be the most balanced profession in the game. I don’t necessarily think that Enforcer is number one now because I haven’t played much of the other classes. I know it seemed like I targeted adventurers. I don't want them to get nerfed, I just want our nanos to be up to par. I hope that we actually have a love patch coming and that funcom doesn’t overlook us.