Perhaps it would be useful to post a thread detailing BUGS found SPECIFICLY with missions. They are, after all, one (arguably THE most) important aspect of the game. Most of us spend a lot of time in missions and they definitely need work. Each patch seems to introduce new problems in missions, and IMO they are snowballing. Most of these problems are probably lag-related. Even so, many of them could me mitigated with better client/server negotiation, and more attention to detail on the part of the developers. Lets help them out and in so doing, help ourselves. Maybe the PR team can at least give us an idea of why these problems occur, when the problems will be fixed or if they are there by design.
I'll try to give the best description I can of the problem encountered, any odd circumstances, and general impressions about what is going on.
*AHEM* I'll start off...
1) Black Doors - These appear to me most closely resembling an impassable smoked-glass window. The room on the other side is barely visible, and the only thing you CAN see is the green floor. I notice they almost always are doors to "Acid Floor" rooms. SOmetimes, but not always, the problem can be rectified by backing away out of sight and trying again.
2. "Ghosts" - Occationally during a mission one player will be invisible to another, even though they are standing right next to one another. They cannot be targeted nor interacted with in any way. The solution seems to be to run out of sight distance and return.
3. Can't loot anything - (this has never happened to me, but happens to my Bro a lot - it's second-hand info) Sometimes a player will be suddenly rendered unable to open chests or corpses - no error message, the window just never comes up. It seems to happen after a corpse was left open several rooms away. Invariably if we backtrack we find a corpse on the floor, I loot it, and things go back to normal.This happens even though the loot window was originally closed correctly.
4. MOBs that are not where the game says they are - This manifests usually as a MOB walking, stuck on a wall. They can be targeted and attacked, but no damage is done and the attack animation never starts. That mob will stay there happily walking into the wall until the real location of the MOB is found. Sometimes the walker is the only thing left in the dungeon.
5. Swimmers - There are 2 identical cave-mission rooms here - one that has a shallow water area leading to a secret room and an identical room with a deep area. These rooms contain 2 MOBs, and in the deep-water room one mob is usually swimming at the upper end of the area, unable to attack and unattackable. It is impossible for the player to do anything about this - If the swimmer is not very aggro there is no problem bypassing it but if it is dark red eventually it will "warp" to attack the player, sometimes several minutes after leaving the room. This is a great way to get killed.
6. MOBs stuck in walls - This manifests itself by "pulling" a MOB from one room to another. Instead of charging into the room as they should, they get stuck just beside the door. From this position they can damage the player, but the player cannot attack at all. The workaround is to make a large position change causing the MOB to "pop" out of the wall.
Thats all I have time to write for now, feel free to add..