The original description of the NT profession was written over four years ago now, and as some of you have asked in recent threads you felt that you would like some clarification on where the devs see the ‘role’ of an NT...so without further ado...here we go:
"We see NTs as being a profession built around nano based damage that can do competitive damage at the higher end of the damage scales, with a limited defensive toolset and being far more effective in team situations then solo. The defensive abilities of an NT should be more about escaping or surviving agro if the tank slips up then tanking themselves."
Where we see that NTs have fallen behind is in two main areas, firstly that their nano damage hasn’t scaled upwards to the same extent as weapon based professions, and secondly that their defensive toolset no longer allows them to escape from situations like Nullity sphere used to provide on Rubi-Ka.
Now as I have said at length in other threads at this juncture we are not in a position to say what we might have coming to rectify either of those areas, but that things are now in motion.
Neither will we ever again get into the realms of ‘X profession’ is going to be the ‘best’ at any particular aspect as such definitions clearly fluctuate (often in unexpected ways) as expansions and new content come into the game, so we are not going to give any ‘rankings’ and say ‘NTs should do more damage then <insert profession here>’
..hopefully though, this will give you the indication you were looking for in terms of the general direction of the changes that the devs are currently exploring
Please keep responses to this thread civil and constructive, if you flat out don't like this definitition and feel the urge to flame the devs opinions without anything constructive to add then think twice about posting on this thread if you value your ability to keep posting on the forums