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Thread: why is melee init mostly sense, why not agility?

  1. #1

    why is melee init mostly sense, why not agility?

    Melee Init
    "The skill depends 60% on sense, 20% on psychic, 10% on agility, and 10% on intelligence."

    Agility
    "Agility is the main attribute determining your speed, proficiency with ranged weapons, and how fast you can hit in melee and martial arts. Many evasive skills also depend on your agility."


    Sense
    "Sense will define the closeness of the character to the environment. Many Nano Programming skills rely on it as well as many spying skills."


    so if sense = spying and nano programming and agility is melee speed, then why is melee init mostly sense???????????

  2. #2
    Very good point lol, why would they do this WHY WHY
    If you can't beat them, Hit them in the face with a wrench

    Rubirango

  3. #3
    my reasoning of it is that if you can sense an attack before it happens, you can react to it faster than if you could just attack fast.

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