Posted this somewhere else, but figured I'd post it again. I'd rather have an omni/neutral/clan statistic implemented. Sorta like karma, but not quite. All players could have a 'side' statistic. 0-100. 0-32 is omni, 33-65 is neut, 66-100 is clan. If you start out as omni, you start with 15 'side' points. For any clanner you'd kill, you'd lose points. Say you killed a level 50 clanner when you're level 40. You'd lose 3 pnts. Or if you killed a level 50 clanner when you're level 60, you'd lose only 1 point. If you kill omni guards, you'd gain 20 points. If you gained enough points to get over 32, then you'd automatically be switched to neutral and your token board cleared and taken away. As a neut, if you continued to kill omni guards, or omni players, your side points would continue to go up and if they went over 65, you'd automatically switch to clan and gain an empty clan merit board. Vice versa for clan members. Perhaps if we ever had worthwhile events to attend, your service for your side would also give or decrease your side points. Perhaps even put in a degrading system, where if you're omni, you gain 1 point a day. If you're clan, you lose 1 point a day. This forces you to do deeds that are aligned with your side, because why should you be considered omni if you're not furthering it's goals? This would require much more immersion and maturity then the current crop of GMs seem to have, as they'd have to be running events 24/7 to give people a chance to show their omniness (or clanness.) A side shouldn't be something to be taken granted. It should be something you're standing up for and fighting for.