This was the over equiping(OE) focus. It did help do this to some extent, but did not go far enough.
The real OE problem still exists because NCU's can be purchased and filled by lvl 200 traders, docters and etc. Which again makes all those OE things usable again. Worse yet this means that the new player (The guy without a big group of friends) has a much more difficult time. Exactly the opposite of the intentioon of the OE patch.
Do we need to get rid of the OE then? No.
Should we create artificial NCU limits? No...
THIS IS HOW YOU FIX IT!
Simply use the same range (in level) rules for casting any spell on another player as you do in 25% zones. What this does is keeps people playing with players that are generally within their own range. The external buffs from high levels are what really ruin the game.
Why not simply limit the NCU's and belts? Well this could be done, but it doesn't address the issue directly. In addition it has the following problems:
A.) 1 uber buff still could be applied which would still imbalance things.
B.) Players that actually buy all the general buffs and take the time to cast them won't be able to anymore.
C.) Some classes don't need much NCU space while others need a whole bunch simply to cast their spells.
Thanks
P.S. Yeah I know I'm stupid...Its not my fault though.