Originally posted by Cz
Tetra (and a bunch of others), argument about current top level nanos apparently becoming trivial - while new nanos are level restricted - noted. Its the foundation argument for imposing same restrictions on the old nanos as the new ones.
No.... it's the foundation argument for removing the level restrictions on every nano.
The problem is not the nano's being used on a too low level. The problem is the skill buffs you are going to introduce. If something new requires such a big change, don't implement it.
And even if you do, the nanomage will have a bigger problem than the rest. No matter how low the level requirement is, the nanomage is going to hit it first. Different level requirements for each breed might help, but I personally think it will not.
Finally, please answer this question : Why do you introduce large skill buffs if you make them useless again with level requirements ?
Will we no longer have to spend a single IP in nanoskills since we'll have items that buff them high enough to use our nano's ?