I know you said ranting and raving wasn't the solution to these messes, but that is the biggest pile of hypocritical horseshoot I've seen come out of Funcom in a while. It wasn't 'too much of a nerf' to preemptively gut fixers and adventurers with the level req'd 14.4 nanos?Originally posted by Cz
Imposing the current level requirement system on all the old nano programs will simply be too much of a nerf. I think we can all agree on that, right?
Heh, yeah, about that... uh... I was young and stupid, I didn't know any better! I thought agents were SUPPOSED to use sneak attack!Originally posted by Bionitrous
When was the last time anybody put more than 90 in Vehicle air or a single point into Sharp Objects?
Amen. I (and many others) have been saying this since the level reqs were announced. The only way level reqs are 'fair' and 'balanced' is if everyone has to deal with them or if nobody has to deal with them. Simple as that.Originally posted by JaydeStargunner
Sorry...but if these changes were instituted in the name of balance, how come they don't seem to balance anything at all? NCU buffs are the only possible nano I see that should get these limits on them. Period. All or nothing.
Funcom already has the stealth patch tactic to combat that.Originally posted by Scorus
If you apply the decision to all the old nanos retroactively, then you have a major nerf. And you are forced to add level reqs as use reqs for the nano in addition to the nano crystal so that everyone is on the same playing field. Otherwise you set off a wave of Mocham-selling so people can load their nanos before they are nerfed.