OOC: Santse, While you have some pretty big posts here I think you have failed to actually THINK about the situation. Funcom is in the MMORPG business because it wants to make money. Period. It does this by attracting paying customers and keeping them. Period.
Customers pay to play a game that is "Fun" to them, and stay because the game continues to remain "Fun" for them. Since this is your first MMORPG let me enlighten you with some knowledge.
** If you provide the playerbase with a clear-cut objective... They WILL accomplish it much faster than you planned for. (Even if you supposedly make the objective "impossible" until you are ready for it to happen.)**
RL Example: In the fantasy MMORPG Everquest a "High End" MoB was created with an associated story called "The Sleeper" (Can't remember the dragon's name off-hand. Something like Kerafrym, I think.) The MoB had WELL over TEN MILLION HP (Discoverd by players who file parse and log their battles then calculated damage delt to reduction in the MoBs health bar.) The Sleeper was protected by four "Watchers" who were also similarly tough to kill. (Besides ultra high HP, invulnarability to SEVERAL damage types, superfast health regeneration, quad hits for multiple hundreds in damage each hit, and HEAVY AoE damage dealing abilities the MoBs could also summon the player at the top of it's hate list and "Death Touch" them, repetedly. As well as having a ZONE WIDE AoE death touch on a thirty second timer.)
The awakening of the Sleeper was designed to be a MAJOR one-time game event giving unique items and effecting several other in-game storylines. The actual awakening of the sleeper was considered by EVERYONE (Including the Verant Dev team) to be impossible. The plan was to leave it impossible until the dev team was ready for it to happen then the HP would be lowered into the "Possible" range.
Well, things didn't quite work out. A major guild got it into it's head that THEY were going to be the FIRST to awaken the Sleeper. After several tries they actually managed to DO IT! Of course numerous bugs, exploits and "Rule bending" tactics were used. Nevertheless, the Sleeper was awakened WEEKS before the Dev team was ready and one of the biggest scandals in the history of EQ ensued. (IE the banning of an ENTIRE GUILD.)
Get the picture? .... No? Ok. I'll explain.
The AO storyline is not and has NEVER been player driven. Nor will it ever be. It is player interactive. If FC were to give "Control" of the story to the players how long would the game last? A month? Three? Maybe. With clearly defined goals and no in-game content to support it, the game would collapse within weeks of those goals' completion. IE: Either Omni-Tek factions wipe out the Clans, or vice versa. Sheesh, with dynamic zone control that could be done in a DAY! Game over. Everyone go home. FC is out the millions of $$ spent in developing the game and paying it's employees, and you are out your $50 or so you spent on a game that you thought would last four years, but only lasted six months.
On a similar note, I think you are wrong about player actions affecting the game itself. Allow me to direct your attention to "The Athens Accords". Whether you like it or not, there is NO denying that it affects the game SIGNIFICANTLY. This is an example of how a little imagination and a lot of hard work on a players' part CAN in fact affect the game and the story. While it hasn't been written into the storyline, the major chars of the storyline DO acknowledge it's existance, as well as the GMs and ARKs. This is something that the PLAYERS came up with and not FC. The guild leaders of BOTH the guilds responsible for it's creation have at one time or another been praised by a storyline Char in-game.
To finish, I disagree with you and hope you find true MMORPG nirvanna in whichever game you choose to leave AO for, I'll be staying. Good luck, and.... Can I have your stuff?? Hehehe.
**Edited by Sheigh** An EQ friend of mine emailed me and it seems I had the original "Sleeper" situation a little inaccurate. I have now fixed the inaccuracies.
Jena "Sheigh" Denick
Soldier/Recruiter
Clan Opposing Force
http://www.opfor.i8.com