Tradeskills vs inventory design:
FC have said they are looking into the tradeskills these days to make those more fun to use. That is good.
I will write some about my experinces with tradeskill here.
As an agent, tradeskills isnt Xeni's
strongest side as an agent, she has opened and completed around 100
receptacles of QL200 alsaqris, QL200 chriones SMGs and QL51,QL101 and QL151
soft pepper guns. This is good and shows it possible it could be worth to
invest in tradeskills. The process to complete a receptacle is very simple,
but from my expirences(with this simple process) i could really feel the
flaws of the inventory and bank system we now have. If more steps is added
to a tradeskill process, these problems would be just even more stronger. Like with the process of making crystals out of discs, which i had the opertunity to try the other day, when i build some of the new adv and fixer nanos for my noobs.
I therefore have some suggestions below to improve the inventory desgin, which i
think it will make it easier and more fun to do tradeskill, and also easier
for players to start do tradeskills for the first time. Adding more
tradeskills as you do now is good, but i feel the current inventory design
will gag those new additions somewhat and not give them the imnpact they
could have.
-The possibility to resize inventory, bag and bags windows.
-The possibility to acsess your bank as it was your inventory. The vicnity
rules for the bank should still apply and would limit the use of the bank
anyway.
-Make different categorys of items go to its own part of the inventory/bank.
In the first palce a nano pylon have nothing to do with armor or
brontoburgers. Therefore put weapons into weaponfolder of inventory,
tradeskillitems goes to the tradeskillfolder etc. This is what i think would
improve tradeskill most as it would be alot easier to organize and save
tradeskillitems for later or emergency use. With current design of inventory and bank you
very fast lose control over your inventory and its hard to find items fast
if you have forgotten where you have those.
-Search and/or a sort(on name or QL) function. If you dont know how a item
looks its very tiresome to shift-leftclick all items in 20 bags or more,
especially if they also is in bank.
-Possible to rename bags. Bags that only takes tradeskillitem, that carry
twice as many items as normal bags.
-tradeskill chat channel beside as the shopping channels. for questions and
people looking for people with a tradeskills.
-nano craystal shopping could been made alot easier if the uploaded icon also had been somwhat refelcted in the crystal-icon.
Think i had some more ideas, but cant find them. Think they are in a bag in the bank somewhere
My conclusion: (/me knocks the table with a screwdriver) the current flaws in the design of the inventory and bank system limits somewhat the fun and practical use of tradeskill.