(Note to self: Look into finding a better name on the threads. )
Memory leaks
Yes, there are memory leaks, and we work on them continously. We have had several fixes (client and server side) dealing with this already, and more is to come.
If you have big trouble with memory leaks, please report it to techsupport@anarchy-online, with your computer's specifications (a dxdiag report is great) and a thorough description of the problem.
Reload button
I checked our database, and there are plans to implement this. It was not assigned to a patch though, and the coders had not commented on it yet, so I don't really have more specific information at this time.
Nano programs being self-only
Many nano programs can only be used on yourself, or your own profession. This is because we want to differentiate between the professions, so some are better than others using e.g. specific weapons.
One example is the 1h Edged buff for Adventurers. We want Adventurers to excel over other professions with 1h Edged weapons. That is one of their profession benefits.
Now, before you 1h Edged using Enforcers draw your swords, let me remind you there is a buff coming for you too, as you are also supposed to be better than all the other 10 professions. In fact, you are getting buffs for more types of weapons, not only 1h Edged. Giving it to Adventurers first was a matter of having them as a patch focus, and we didn't see a reason for holding their buffs back.
New items being boss MOB loot
The question is of course "why?" And the answer is to encourage social interactions; e.g. teaming and trading. Some ways to get these items are:
- Team up for team missions or outdoor camp bosses
- Hunt camp bosses alone
- Team up with to get a team mission, then complete it by yourself
- Trade with other players
- Ask friends and people in your organisation to help you out
Most of those require at least a little bit of social interaction, and that - I think - is not too much to ask. Yes, many people choose to go solo only, but then they will have to do some trading, or simply pass on some of the items available. Being social should have benefits in a multiplayer game.
Now, I expect a discussion on this, so please state your views calmly, and I will look into setting up an own thread for it if needed.
Camping
Verified the changes to Dodga, Alvin and the Trash King in the "part one" thread. Actually, the changes to Alvin and Dodga went in today. Not sure on when the Trash King changes will come, as that requires some more changes that takes a bigger patch I believe.
Other anti-camping changes will be brought up when we have more news on them.
Designer articles
Brought this up, and we've had some words with designers are others, and hope to have some reading material for you soon (and more often in the future).
Deleting characters to free up names
Planning on it, but still a bit to go. First of all we need to be absolutely certain we won't delete any character we are not supposed to, then we want to give people a little head warning before starting the wiping.
Social additions to AO
We have recieved a lot of great suggestions for this, and continue to collect them. Unfortunately we don't have anything scheduled for specific patches right now, and with the amount of other content being worked on, I really can't give any estimates just yet.
Short patch notice
This was a big issue with 14.4.2, as people lost their chance at the full IP reset. We have talked internally in Community, and with others, and we will try make sure we have all patch information as soon as it is ready, and hand it out to you just as quick.
Giving you an early - and sometimes very uncertain - estimate, and recieving some flames for giving people too high hopes, is preferrable to only handing out a one hour warning.
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That was it for today. Please read how we want the [url]Community answers[urlhttp://forums.anarchy-online.com/showthread.php?threadid=35698] system to work, and comment on it there.