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Thread: Level reqs

  1. #1

    Level reqs

    Get rid of level reqs. Bad bad bad idea. Backpedal on this one, Funcom. Read your own boards, look at your own polls. Nobody wants this, nobody asked for this. You've taken a good, skill-based system, and turned it into a poorly thought-out, level-based one.

    Give us back our skill-based game.
    Its what we paid for.
    ++++++++++++++++++
    Swing
    199 Solitus Engeneer
    Omni-Tek, TestLive
    "It used to be that brave heroes would go out into the darkness and slay monsters. Now that we've banished the darkness, we've discovered we're all monsters."
    __________________
    ++++++++++++++++++

  2. #2

    But.

    As it is, Funcom can't add a single highlvl thing without designing it for the lvl 120-130 crowd. If some stuff is usable by a lvl 190+ char, you can implant/buff into it at lvl 120+. It's actually killing the highlvl game because you cant put really good stuff in without it being use by way too low characters. Imagine what a 7kHP buff do on a lvl 120. So it's down to restrictions OR no stuff. Not stuff without reqs.

    So if we want really, really cool stuff i the game we'll have to see more of this unless the devs come up with something better.

    But I think lvl-restrictions is the wrong way to go. Use base skill instead. Maybe mod by imps.

    Dr. Varsel.

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