See Garzu's very well pointed arguments. I will not reiterate them for concerns of brevity.
http://forums.anarchy-online.com/sho...930#post245619
I KNOW that Funcom's current stance regarding the range cap set for NT's at 40 to be as stated by Cz and Cosmik:
Even if you try to explain it to me until you are blue in the face I will simply not agree with that stance, and again I will state that this decision IS NOT ACCEPTABLE"Range advantage: I am sorry, but I think I can assure you that it's not gonna happen. We've tried explaining it several times before that we simply can't, so I'm not sure what to tell you."
Now, why dont i be a good little boy and agree with folks like Spydr?
He *and CZ, at that* said that we couldn't have the added range for technical reasons (well, in a different post they elaborated). If they fix the pathing AI, which is the problem (I don't doubt they will eventually will), I'm sure they will up the range again.
BUT CZ also said that he would forward some of our ideas (including mine, which I didn't think he would) to the nano-Dev team. These ideas included:
Nanopool buff, fumble-reduce buff, nanoresist debuff, nullify sphere getting more common (along with carbon-rich rock), and some sort of way to decrease recharge time for nanos (my idea; never saw it elsewhere (though I can't promise it was poised somewhere I havn't seen).
Because it is a BASIC TENET of the NT that we are a RANGED ATTACK CHARACTER CLASS.
WHY put all the range extending nano's and items in the game?
The answer they KNOW that NT's are supposed to be a ranged attack character class, but because of some poor decisions with implementing development and continued bad pathing, and player whines about our range, and exploitation of ONE MOB type leads them to think.....
"hmm, lets see, the NT's are too "uber" <-- fallacy, read Garzu's post --> and they can attack mobs and PC's from range without being able to be hit!, SO, lets take their range away!!!"
NO DUH! we can hit from range w/o being hit.
How is being mindful of tactics and range and using it to our advantage something that is BAD? That IS or rather, WAS our ONLY advantage.
I will CONTINUE to harp on this until Funcom relents.
the NT is a RANGED ATTACK CHARACTER CLASS and RANGE is the ONLY advantage we have.