Yes, looks like it's not finding those gfx in your selected skin file and is defaulting back to the original skin file...Originally Posted by Razishlyat
And the hp/np thing should be fixed shortly anyway...
Yes, looks like it's not finding those gfx in your selected skin file and is defaulting back to the original skin file...Originally Posted by Razishlyat
And the hp/np thing should be fixed shortly anyway...
"Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."
[Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P
AO Character Skill Emulator and Character Parser and AO Implant Layout Helper
Humm, not sure if its a problem with ym skin or whether you might be missing a defualt file in your AO folder.
Nobody else has complained about this (but then I suppose I havent been given feedback on version 1.1)
Ill re-compile the skin the the skills/info window graphics in.
I had this occur to me as well Internalfire, but I thought it was intended because of the size of the graphics file. To get around it I used the files from your first release, which makes my perk button blank, but as I knew it was the perk button i did not mind.
Technology Breeds Anarchy
Do not walk behind me for I may not lead,
Do not walk ahead of me for I may not follow,
Do not walk beside me either, just leave me the hell alone.
I have updated Jimskin and my SkinConfig program to both work with this latest patch (15.6.6)
http://jimfixit.uber-1337.com/
Jimskin - New Gui Skin - http://www.jimfixit.uber-1337.com/
I <3 JimSkin! Thanks for the quick update!
Enginel
General, Angels of the Night
Alts: Emaynel, Snipernel, Tradernel, Nursenel, Fixitnel, Nukernel (seeing a pattern here?)
Umm, Jim, looks like you are missing the minitoolbaradd.xml file from your 2.3 update. If this is on purpose, your installation instructions should indicate that 15, not 16 files will go into the ActionMenu folder.
Enginel
General, Angels of the Night
Alts: Emaynel, Snipernel, Tradernel, Nursenel, Fixitnel, Nukernel (seeing a pattern here?)
Oh yes, i'll update the instructions since minitoolbaradd.xml is no longer needed.
Jimskin - New Gui Skin - http://www.jimfixit.uber-1337.com/
Hi!
I just updated chivskinAI for use with patch 15.6.6. I also removed the nasty remaining red/blue pixel in teamwindow.
Greets from RK3!
Etta "Chivana" Krelog
Neutral Opifex Martial Artist, born on Fri May 24 16:04:52 2002 in Newland City, Rubi-Ka 3 (DNW).
Level 220 30 70 - Setup - Director of Krelog Ltd.
Spiel dein Spiel - Aber vergiss nie, dass das wahre Leben vor deiner Haustür stattfindet...
And I've now updated mine...
http://www.lastmanut.pwp.blueyonder....dbskinai12.zip
And for those who want the minibar always present, an alternate left menu file (copy into cd_images\gui\default\ActionMenu\)
http://www.lastmanut.pwp.blueyonder....nu_MiniBar.zip
EDIT: corrected URLs
Last edited by Darkbane; Sep 27th, 2004 at 18:37:06.
"Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."
[Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P
AO Character Skill Emulator and Character Parser and AO Implant Layout Helper
Small update done
v 2.0.2b - BETA
--------------
-Added some missing graphics files.
-Removed the "fadeout X" due to some unexplaied change done to the GUI. Will investigate this further.
-Changed the mission waypoint indicator to original one
-Changed the Mini bars possition
Kurt, what have you done to the quickbar fadeout btw. I get very strange behaviour from it when trying to use graphics there. The red "X" gets blacked out. Havent had time to look in to it too much though so I dont know if there is some workaround for it.
I kinda like the black X instead of the red X though :P
While untintended its a nice effect imho
Lord "Khalem" Trevallien -=- Fixer Kingpin, proud officer and Loremaster of Ancarim Iron Legion
Sir "Eoemar" Trevallien -=- Supreme Creator
http://ao.shadow-realm.org/ - The Shadowlands Library -=- http://ai.shadow-realm.org/ - The Alien Invation library
http://bebot.shadow-realm.org/ - BeBot - An Anarchy Online Chat Automaton
http://aodevs.com/ - Anarchy Online 3rd party developers resource
"Frustration is not a good emotion when it comes to playing games."
-- Former AO Game Director Marius Enge
Hmm... I can't think of any changes regarding fading actually. What are you trying to achive, and how (i.e. what is the "fadeout X", how is it defined, and what is it doing)? And when saying "quickbar" do you referre to the shortcut bar that you can drop items onto, or the static "minitoolbar" above the righthand "rollup area"? Or something else?Originally Posted by Driddle
Think he means the shortcut bar "ghosting" graphic...
And can we please get the old mission slider and options slider graphics back (they are still in the gfx file)? Using the agg/def slider graphic for all three things might be fine for the default skin but is a pain for reskinning...
"Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."
[Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P
AO Character Skill Emulator and Character Parser and AO Implant Layout Helper
Ahh... I see. Yes the code is now coloring it black so you are kinda stuck. I will try to find some time to make the default bitmap black instead of altering the color in code.Originally Posted by Darkbane
Duplicating the gfx hurt performance and increase code complexity so I will try to avoid that when it is not needed. What I hope to do though, is making the gfx definable in XML so you can define alternative graphics for the various components. Not sure if time will permit this though.Originally Posted by Darkbane
That'd be great Kurt... less hard-coding, more flexibility please (That hard-coded blue "wash" is another one it'd be nice to have the option of changing...)Originally Posted by Kurt
As to the sliders, I'd settle for mission and options using one graphic and agg/def using another, as it's kinda the odd-man out in terms of it's settings (12.5% divisions rather than 10% for missions).
"Do not try and catch the hamster... that's impossible. Instead only try to realize the truth... There is no hamster, only a deadbeat rollerat..."
[Social] Means: I don't think we removed any bosses because of bad pathing...there wouldnt be any left if we did :P
AO Character Skill Emulator and Character Parser and AO Implant Layout Helper
Haha did you? Its a great visual indicator, was kinda sad to remove it...I'll see if I can make some thing else that looks a little better though and hope Kurt changes the way the greyout effect worksOriginally Posted by Khalem
Yupps, thats the oneOriginally Posted by Darkbane
Im the weird one in this coocoo houseOriginally Posted by Driddle
Honestly, the black X looks better and in a way actually stands out better without being "intrusive" for the lack of a better word than the red X. However, it is an annoyance on transparent icons with little bright areas, like the new fixer cluster bullets etc as it wont stand out at all :\
Lord "Khalem" Trevallien -=- Fixer Kingpin, proud officer and Loremaster of Ancarim Iron Legion
Sir "Eoemar" Trevallien -=- Supreme Creator
http://ao.shadow-realm.org/ - The Shadowlands Library -=- http://ai.shadow-realm.org/ - The Alien Invation library
http://bebot.shadow-realm.org/ - BeBot - An Anarchy Online Chat Automaton
http://aodevs.com/ - Anarchy Online 3rd party developers resource
"Frustration is not a good emotion when it comes to playing games."
-- Former AO Game Director Marius Enge
Hm, refreshing to see an actual Programmer post here. Wow? Cool factor.
Wondering if one might alter the GUI to include 2 simultaneously displayed toolbars, like the one on Pred's page here http://project-starlight.com/predsgunrack/21042004.php
Account Created
2001-06-29 16:07:54
All that time, only these gimps to show:
Devestior 136 MP, Testlive.
Javen 115 Engie, Testlive
Cuda 150 Engie (Wiped)
Bruce 96 MA (Wiped)
Bored at work? Not for long! Click here
Is it possible to create a skin where the stats and NCU can be made borderless or is that hardcoded?