Anyways.
My fix for the silly imbalance between healers and non healers is:
1) Make Soldier Reflect/Deflect Shield self-only.
2) Make Engineers Cacoon self-only.
3) Make Humidity Extractor line (NT) Self-only and give a massive boost to their efficiency. (After all, it's not like unlimited nano for a NT has any unbalancing issues like it has with a doc .. ie. unlimited heals).
4) Reduce amount reflected from bracers to 10% from QL200 TL6 bracers.
5) Either hinder MA's ability to change dmg type once fight has started or make one single Bracer of Reflection respond to all dmg types. (Their critbuff, heals, ability to fight at 35% aggro at capped speed is without doubt enough to secure the MA an easy win).
6) For hunting and team PvP, Make a Soldier and Engineer team-version of the Reflect/Deflect Shield & Cacoon. Make these buffs terminate when you leave team.
7) For hunting and team PvP, Make a Humidity Extractor team-version, executable by the NT. Make these buffs terminate when you leave team.
Also, I am not saying this just to vent or make my own profession more uber. I am infact a healer myself, and I -really- enjoy 68% reflect when I mongo heal for 200+ every 2 sec... I don't want uber-profs to excist and I sure as hell don't wanna be one.
Right now, doc's rule. I can't win over a doc. I think that's bizzare. Also, right now, I can kill a soldier going full deff, with rrf and 2x 18% bracers, with just the dmg he gets off my dmg shield and reflect. I think that is even more bizzare. Enf should kill doc (fragile backup class), Soldier should kill Enf (no hightech weapons - no range).
End line:
72% reflect is a joke and a gigantic slap in the face of all soldiers as their own "unique" tool gets used against em by fragile doctors and other classes.