Ok, ok, so I'm not so very uber leet myself, only have a level 80 and 50 char, and they are both engineers.
I've always been a tradeskill fan, I love making stuff for people and being of service. When I started this game I had major plans for level 100+, I would start my own business with my own webpage and all.
But who would ever pay a guy full shop price for an item you can get in a mission, loot, or buy from someone else second hand, 1/20 of your price? ("Your price" being what it cost to make the gun)
And not only that, the weapons who are crafteable so far are horrible, they genuinely suck - have anyone tried comparing an Amytlo executioner (craftable blade) with a normal executioner?
Ok, so we can make the disaf. sniper and the mausser, but those are pretty much it, but then again it comes back to my point at the beginning of this post - there is no point in making them because they are so incredibly common!
However, what I did like was the chemical streamer, a gun that could only be acquired through crafting. A lot of people whined about needing break&entry for making it, but I dont think its half bad, it encourages socializing and cooperation.
I say get more of this. Non-lootable competent weapons or weapon modifications.
One last thing - you upped the xp on picking locked chests and doors, and thats just good, but what about crafting? I would *love* to get just one level from making stuff, maybe we could get as much as 5% of a level pr gun.