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Thread: New Engineer nano suggestions

  1. #1

    New Engineer nano suggestions

    I know the chances of Funcom reading this is slim and none and even if they read it they'd probably shrug it off bit it's worth a try.

    As an Engineers we should get a pet who is a decent level higher then us to protect us. I am level 157 right now and the highest bot I can cast self buffed is Advanced Warmachine. So my suggestion is

    How about a Nano called:

    Engineering Mastery
    Use:
    Engineer
    Sensory Impr from 500
    Psychological Modi from 500
    Level from 125

    Charges: 1 (Splitable)
    Mass: 0.1kg

    Item contains a formula:
    Engineering Mastery
    NaCost: 2000
    NCU Cost: 120
    Dura: 00:03:00
    Rng: 20m
    Speed:
    Attack: 12.00s
    Recharge: 36.00s
    Atkskills: Sensory Impr 50% Psycho Modi 50%
    Modifier:
    Matter Creations 80
    Time & Space 80

    I think the value i put in are more then balanced for a nano of this type.

    Onto my last idea, when I was at my Character creation screen the first day I played this game I was under the impression that Engineers would be the class who be the fore most specialist in the areas of Trade skills, to my disappointment I find out that Traders were given this. Now when I think of an Engineer, I think someone who assembles, designs, and creates items. Now I'm not asking for Maestro buffs or anything but I am asking that Funcom does give us some kind of Self only Trade skill buffs equivilent to Journeymans except make them Self only. Everything I have proposed in this thread is more then fair.

    Please give me some Feedback.
    Last edited by Rez-SN; Aug 10th, 2002 at 14:02:15.

  2. #2

  3. #3
    ^^ Bump bump! :P
    Engi's really need some luvvin ... also Nt's need it too ... just not that much I think ...


    Engi's are pretty useless in a team unless they got a phat scope and some nice guns ... (or perhaps the ST ... )

  4. #4
    Albeit I would LOVE to see other professions apart from Traders and MP getting base skill buffs such as this, I think FCs answer has always been "no".

    Enfraam's Only Useful Nano
    Use:
    Nano-Technician
    Sensory Impr from 680
    Psychological Modi from 680
    Level from 150

    Charges: 1 (Splitable)
    Mass: 0.1kg

    Item contains a formula:
    Enfraam's Only Useful Nano
    NaCost: 2000
    NCU Cost: 52
    Dura: 00:30:00
    Rng: 20m
    Speed:
    Attack: 5.00s
    Recharge: 5.00s
    Atkskills: Sensory Impr 50% Psycho Modi 50%
    Modifier:
    Sensory Improvement 80
    Psycho Modification 80
    Time & Space 80
    Last edited by North; Aug 10th, 2002 at 14:42:15.

  5. #5
    BUMP! BUMP! BUMP!

    Engineers need it!
    - Neikos - Rubika1 -

  6. #6

    bump

    bump for engie and nt lovin' (and maybe a little for soldiers too)

  7. #7
    Originally posted by North
    Albeit I would LOVE to see other professions apart from Traders and MP getting base skill buffs such as this, I think FCs answer has always been "no".

    Enfraam's Only Useful Nano
    Use:
    Nano-Technician
    Sensory Impr from 680
    Psychological Modi from 680
    Level from 150

    Charges: 1 (Splitable)
    Mass: 0.1kg

    Item contains a formula:
    Enfraam's Only Useful Nano
    NaCost: 2000
    NCU Cost: 52
    Dura: 00:30:00
    Rng: 20m
    Speed:
    Attack: 5.00s
    Recharge: 5.00s
    Atkskills: Sensory Impr 50% Psycho Modi 50%
    Modifier:
    Sensory Improvement 80
    Psycho Modification 80
    Time & Space 80

    ahahahahahaha...i love the nano title =P
    President of Midnight Reveries

  8. #8
    Actually, I think that a buff of 10-15 points would make all the difference in the world. Not that I'd ever raise PM/SI.
    ~Chris

  9. #9
    Nice nano... never happen though... simply because it's TOO nice a nano... My idea is somewhat more modest:

    Extend the transference line downward...

    Gladiatorbot Transference: Adds a bonus to AC and 1HE
    Warbot Transference: Adds a bonus to AC and AssaultRifle
    Wardroid Transference: Adds bonus to AC and HeavyWeapons

    I personally think that slayer transference is the coolest engie nano in the game, but you need to twink really hard to cast it by 105 or so... This would give lower engie something cool to do in the meantime

  10. #10
    The sad thing is that you have to read the engineer forum with the reply from a dunbass of funcom to our problem.
    For him we are really ubber with the best bot in the game and we will never had something like mastery, and our other problem like crappy damage of the slayer will never be change cause we are well balanced




    Labonne engin 133 rk2
    Labrutte enf 125 rk2
    and many more

  11. #11
    I would be really happy with just a 20 mc and ts buff, with say... 200 PM and SI. That puts it inside the PM and SI reqs for nelebs.

    However... knowing Funcom IF they implement this i won't need it anymore by the time its released in a patch.

    *shrugs*

    Go engies
    Rosbif Advocate for the enslavement of Octodogs as an alternative form of energy.

  12. #12

    nice

    Gotta bump, even if I don't play an engy.

    How about pets get experince too? That way, you could have your pet stay somewhere within' your level-range untill you hit a new pet nano. Say (this is just an example, btw. meaning the facts I will state are going to be completly wrong from the games) at level ten, you have enough nano skills to make a pet that is...

    *Presses random number button*

    ...5 levels above you. Now lets say the next pet you could possibly get is at level 30 (meaning, your nano skills should be enough at this level, excluding implants and/or buffs.). So while you gain experince, so would your bot. Your bot should gain only a little bit less experince than yourself, seeing how you have a long ways to go (again, i'm not so sure exactly how long it usuall takes to hit a new bot, but I would think a long time, seeing how there arn't many of 'em) and you don't want your pet to go lower level than you. That way, by the time you hit level 30 and can get that new bot, your bot would still fair in combat (once more, not sure how well bots perform per-level). There could be other uses for this aswell. Such as, say you get a rank 2 bot and you're up against someone's rank 3 bot. If he recently got his rank 3 bot, that could mean his bot is a little bit lower leveled than your current one, making the bots over-all performance somewhat more equal. There'd have to be a level cap on the bots, though. And you're gonna have to make the higher level bots more wanting (I was thinking the over-all outcome with a new bot would be much stronger than to get a lower made bot high levled.)

    This is a big step in Bots. And there's still lots of stuff I havn't even touched yet with this. Would be nice to see, though. Again, I have NO experince with pet-classes in the game yet, so this is all just random things to express my idea.

    kthxbai
    Implament Improved Jumping Nanos for the MAs!

  13. #13
    They can make the nano self-only too to ensure we don't UbErLy buff others and infringe on MP credit hoarding.

    But regardless, Funcom seems OK with the fact that Engineers have to rely entirely upon other classes to feel stronger with a better pet which is entirely useless inside missions. We are a solo class, right where Funcom wants us to be

    --Tsk

  14. #14
    rofl

    its not every day people design their own OE nanos

    its a disease i tell you...

    how come most engies feel like **** if they dont get hooked up with mochams ?

  15. #15
    Because no other class has to have mocham's just to *contribute* to a team. Self-buffed I'm about 90% effective, compared to when there's an MP in the team.

  16. #16
    Yeah... I don't play an Engie (I play an MP), but it's always seemed crappy that Engies have to get buffs to get a good pet.

    Pet classes always seem more solo-oriented. This is especially true in AO, due to the pet pathing issues, and teams' impatience with pets.

    I'd think Engies should be able to self buff a bit better.

  17. #17

    great Idea

    I have been saying for a looooong time that the engies need some sort of buff to help tem along, even if it were half of the value / stat that Reznior is talking about it would do wonders for our proffession.

    Good idea and thx for bringing it up again.

    Unfortunately FC doesnt see it that way, they are fully emerged in the thoughts that angineers pets are STRONG enough as it is...

    Buy all means they are STRONG and great tankers, One on One there are none better ( say Deamon w/o healer on it against a Slayer ) or even against a Crat ninja droid the slayer would rule.

    When in fight the slayer has a faster respond time then a Deamon, Example when the add gets on you the deamon takes longer to attack the add, but the slayer is there right away, Dont know about the crat pets, In that sense the engineer will get help faster when agroed upon, But on the other hand the MP might have the healer on him and this is even better yet.

    letting the engineer get an even highe pet then before will look abit over powering to other and to FC, But if you think about it there is a big difference between the proffessions.

    Engi, can Make strong pet, buff AC, Trim pet!, warp members to his loc, not much else comes to mind at this point.

    MP's can make strong pets, Buff pets with Dmg nano's, buff others with Stat enhancing nano's ( mastery, mochs...), at higher lvls they can self cast flying nano ( very useful), Cast DD's ( dmg nano), cast Dots stat reducers, they have many useful nanos compaired to Engies.

    MP's for instance have way more stuff the Engies have.
    using self buffs the MP can out stat an Engy or Crat at any lvl with ease.

    Bottom line give something more to the Engies they need it.

    Thx...
    Fighting the never ending battle to gain ultimate glory over the house Computer, Opponents he will face : Wife, Cat, Ego, Myself.

    Pround owner of:
    77 MA RK1
    61 ADV RK1
    57 ENG RK1
    12 ENF RK1 ( cats plays this one !!!! )

  18. #18
    Originally posted by Rdcoj
    Nice nano... never happen though... simply because it's TOO nice a nano... My idea is somewhat more modest:

    Extend the transference line downward...

    Gladiatorbot Transference: Adds a bonus to AC and 1HE
    Warbot Transference: Adds a bonus to AC and AssaultRifle
    Wardroid Transference: Adds bonus to AC and HeavyWeapons

    I personally think that slayer transference is the coolest engie nano in the game, but you need to twink really hard to cast it by 105 or so... This would give lower engie something cool to do in the meantime
    Here is the problem with that, not all Engineers use MA for their choice of offense. So you are telling me that If an Engi uses a gun and wants the bonses from that type of Transferance they would have to use either MA, 1 Handed Energy, Assault Rifle or Heavy Weapons skilled based weapons? Thats silly considering that those are all Dark Blue skills to an Engineer, this is why I simply cannot see how this would be useful to us as a class, its more or less a toy then a solution.

  19. #19
    Originally posted by ilumo
    rofl

    its not every day people design their own OE nanos

    its a disease i tell you...

    how come most engies feel like **** if they dont get hooked up with mochams ?
    And as for you, No its not an OE nano. It's a nano to balanced out the playing field for an Engineer, as Blue Cat said, Teams are impatient and its a pain for Engineers to solo in a mission due to horrible pathing so we are left to walk the solo road, unless you are in a guild with people who don't mind having a leech in the group, because thats all we are in a group to a point. Even at that point when I join a group who says "sure don't worry about not using your bot, just use it at the boss" I still feel useless, because I have absolutely nothing to offer a group. So at least give us the the ability to do what we do the best. SOLO.

  20. #20
    Originally posted by Reznoir
    Here is the problem with that, not all Engineers use MA for their choice of offense.
    It's still a nice idea, although it would be better it the attack skill buff was the same one each time rather than switching around.

    Here's an idea: add in transference lines from gladiator onwards (I don't think anyone would be too keen on Automaton Trasference ) that use Heavy Weapons as part of the attack rating, since we get that semi-cheap. Rather than go the MA route, have the nano spawn an invisible close combat weapon to go along with the shape change which has different reqs depending on the type of transference, so one type of bot uses Heavy Weapons and Mech. Eng, another uses HW and Weaponsmithing etc. Perhaps even change the damage type, so that a transference buff that hits against Radiation AC uses Field Quantum Physics as part of its attack rating. Then add in an AC and Heavy Weapons buff, and off you go.

    Just a thought,

    ~R~

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