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Thread: lightbulbs

  1. #21

    Not True

    Originally posted by Telgi
    Simple, Atrox can't put the ligthbulb in. They blindly walk into walls while FC runs around hitting them with a nerf stick.
    Not true - Strange pathing and collision detection bugs (that the team are aware of and are working on - thank you) often allow Atrox to walk through walls.

    FC hits everyone with the Nerf stick, its a splash damage weapon (the only one in the game actually)
    Dont you think I look like Geordie from Star Trek?
    <-----------------------------------------------------------
    Actually I look more of a cross between him and Picard don't I?

  2. #22

    Re: hehe

    Originally posted by Darkmansion
    10, 1 to hold the light bulb, and 9 to spin the room
    lol!
    Taldrin | Titanioc | Teiral

    I discovered the portal to another dimension!

    I am a Gauntlet Adventurer.

    I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly.

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  3. #23

    Re: hehe

    Originally posted by Darkmansion
    10, 1 to hold the light bulb, and 9 to spin the room
    what if the room have black doors, because of a server crash soon?
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

  4. #24

    Re: Re: hehe

    Originally posted by Blodcreeper


    what if the room have black doors, because of a server crash soon?
    Then you have this . Ten bottles of this, and the room should be spinning without any form of aid.

  5. #25

    one more?

    How many atrox it take to screw in a lightbulb?

    None,Atrox not screw at all,have no balls.

  6. #26

    Wink Re: one more?

    Originally posted by Westgoten
    How many atrox it take to screw in a lightbulb?

    None,Atrox not screw at all,have no balls.

    Bwahahaha!!
    First of all i won't be putting my d**k into any electric system , second, meet me in the arena, and you'll see ecactly how much more balls a 'trox got than, you (nano, solituss, opifexx0r) half-gimp-wuzzyz

    ( j/k with ya )
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

  7. #27

    hmm...

    atrox can allways ask crat to charm/calm him down and make him to change the lightbulbs

    bat 14.4 or you can ask any of those other calmers too

    220 Dictator & Adept
    220 Field Marshal & Talented
    216 Eternalist & Adept
    204 Saint & Intermediate


    --Total Levels Gained--
    Rubi-Ka: 2000+ | Shadow: 50+ | Alien: 40+ | Very old Member of the Grumpy Old Crat Bunch

  8. #28
    Q: how many brutes does it take to put a lightbulb in?

    A: Nine!

    One to beat the s*** out of the Fixer, who tries to steal it.

    One to beat the s*** out of the Doc, who tries to heal the poor Fixer.

    One to beat the s*** out of the MA, who tries to help the poor Doc.

    One to crush the Engie´s and MP´s heads together, both still wondering where their pets went, when the lights go out.

    One to drink the Soldier and the Enf under the table, both thinking about saving the poor guys, but decide to better get another drink.

    One to drive the beaurocrat mad by repeating the sentence `Cud ya re-prase dat?', who wants to calm the rest.

    One to pay about 10 M to the trader, who actually doesn´t give a damn about the whole incident.

    One to say 'booo' to the NT.

    .....


    One to set up a fire.
    Last edited by Holmgehirr; Jun 20th, 2002 at 23:08:44.

  9. #29
    only one, if he/she/it (help me out here) has a rather large gun to the head of a rather scared engi




    PS Taldrin, b1tching sig
    just call me the idea monkey

    WTB this mesh for my MA tier armor

    Docs BM/MM Compilation

    Originally posted by Jynne
    Maybe that can be an ad campaign: "AO - like methadone for slots junkies"?

  10. #30
    Originally posted by Holmgehirr
    Q: how many brutes does it take to put a lightbulb in?

    A: Nine!

    One to beat the s*** out of the Fixer, who tries to steal it.

    One to beat the s*** out of the Doc, who tries to heal the poor Fixer.

    One to beat the s*** out of the MA, who tries to help the poor Doc.

    One to crush the Engie´s and MP´s heads together, both still wondering where their pets went, when the lights go out.

    One to drink the Soldier and the Enf under the table, both thinking about saving the poor guys, but decide to better get another drink.

    One to drive the beaurocrat mad by repeating the sentence `Cud ya re-prase dat?', who wants to calm the rest.

    One to pay about 10 M to the trader, who actually doesn´t give a damn about the whole incident.

    One to say 'booo' to the NT.

    .....


    One to set up a fire.
    Hmmmm.... u missed the agent.... might be couse an atrox cant see him =)

  11. #31
    Originally posted by Elilonna


    Hmmmm.... u missed the agent.... might be couse an atrox cant see him =)
    naah, we 'troxes don't WANT to see agents, they always mean trouble to us

    *****************************
    How many Agents is needed to change the darned lightulb?

    -no-one, they just sit there in the dark and complain, blaming all on Funcom
    *****************************

    bwahahahaha!!


    *****************************
    How many Agents is needed for "you-know-what" lighbulb?

    -2, one to hold Funcom's nerf-stick, and the other to run and find a 'Trox who can change it
    *****************************

    ( made it up myself, i swear )

    *****************************
    How many Ao-forum-spam-lightbulb-jokers is needed to change the lightbulb?

    -3.
    One to replace it.
    One to make a evil-laughing spam about it (me).
    And one to tell everybody in Ao how good it was
    *****************************


    Bwahahahahaha!!!! ( <----- evil lauging spam)
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

  12. #32

    Arrow <<---telling people about it. (see sig.)

    <<---telling people about it. (see sig.)


  13. #33
    Originally posted by Holmgehirr
    Q: how many brutes does it take to put a lightbulb in?

    A: Nine!

    One to beat the s*** out of the Fixer, who tries to steal it.

    One to beat the s*** out of the Doc, who tries to heal the poor Fixer.

    One to beat the s*** out of the MA, who tries to help the poor Doc.

    One to crush the Engie´s and MP´s heads together, both still wondering where their pets went, when the lights go out.

    One to drink the Soldier and the Enf under the table, both thinking about saving the poor guys, but decide to better get another drink.

    One to drive the beaurocrat mad by repeating the sentence `Cud ya re-prase dat?', who wants to calm the rest.

    One to pay about 10 M to the trader, who actually doesn´t give a damn about the whole incident.

    One to say 'booo' to the NT.

    .....


    One to set up a fire.
    OMG! you're funny man

    hehe "One to say 'booo' to the NT" lol, still laughing about that one
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

  14. #34

    Talking

    Originally posted by Elilonna
    Hmmmm.... u missed the agent.... might be couse an atrox cant see him =)
    nahhh, I didn´t .... the lightbulb is the Agents head actually, ripped from his shoulders earlier that day you know?

    That´s the reason, why they finally decide to set up a fire btw ... it just ain´t becomes bright, no matter how they screw it.

  15. #35

    OOO

    oooga boooga
    Kissysuzuki 220 - 24 - 60/70
    Minisuzuki 205 - 9 - 13/70
    Riders of the Lost Org

    "Enforcers are being nibbled to death"

  16. #36

    Re: OOO

    Originally posted by Kissysuzuki
    oooga boooga
    /me gives Kissysuzuki her glasses, and a tap on the shoulder, while explaining the link to the ooga booga thread

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    oh wth

    Ooga Booga
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

  17. #37

  18. #38
    Originally posted by Holmgehirr
    bump

    muahuahuahua
    You're here too?

    Stop following me, i easliy get nervous
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

  19. #39

  20. #40
    Originally posted by Holmgehirr
    boooo
    BWahahahaha!!
    yuo can't scare a 'trox like me with a simple boooo

    you have to like /shout hey, 'trox i can see your Panties from here!! hahaha!!
    **************************************************
    220/27/62 Crat | 200 NT | 200 fixer |174/14/42 twink trox nt| 100/12 trader| 60/6 enf|


    Total levels gained since nov 2002 |2500+ |
    **************************************************

    7 years to ding 220, any better?

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