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Thread: Suggestion : profession attack modifiers

  1. #1

    Suggestion : profession attack modifiers

    Soldiers suck. Plain and simple. They have nothing but their gun and some reflect shield. Heck, they have trouble beating an unarmed doctor, if they can do that at all. The same goes for the other combat classes - they are outgunned by the non-combat classes who can also wear any gun the soldier can, on top of their healing/debuffing/rooting/etc skills.

    So, maybe a good suggestion : profession level-based attack/defense bonuses. For example give soldiers +1 attack rating per level. So a level 100 soldier would have +100 attack rating.

    Enforcers a defense bonus. Adv/MA maybe small offense and defense.

    Docs, MPs, NTs, Traders and other non-weapon-based professions nothing.


    Good idea, or should I stop posting early in the morning ?

  2. #2

    Lightbulb

    I think its a great idea , and adventurers could get + 0.5 a level
    cause we are almost tough

  3. #3
    nice idea.

    Other RPGs use this type of system and it works well

  4. #4

    whining stuff

    stop posting early in the morning.....

  5. #5
    bump, and us fixers should get either a bonus to atk when using SMG's, or a bonus to our evades

    hugs

    lilnymph
    Lilnymph - Clan Fixer - RK1
    lilnymph wrote on November 21st, 2003 08:01:01:
    You may take our postcount threads, but you will never take our FREEDOM!!!!!
    Originally posted by Cz
    The post count is mine! All mine! Mwahahahah!

    40.476190476190474% of me is a huge nerd! How about you?
    Style over Substance

  6. #6
    Crats and NT should get +3 to nanoC each level. MP should get nothing - they are already uber... Sorry.. I need that implant. MP should get additional pet every level.

  7. #7
    And extra NCU bonuses for nanomages

  8. #8

    Talking

    BUMP !!!
    the now morphing adventurer
    with the paired swords 8)

    Coven of Hunters

  9. #9

    Talking

    How about treatment or nano bonuses for docs?

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