Has anyone else notice that there are two different styles of building type missions? There are the normal ones that usually open into some sort of great room (after the entrance room) and then there are the ones that I have only noticed in pleasant meadows that usually open into a single cell 4 door room (again, after the entrance room). Of course, there are also the caves, but that makes three different style.
Do the different styles of rooms have any tendencies that anyone has noticed. Do they have more or less loot? To they tend to be larger or smaller? Harder or easier (at least I can target through doorways, but not through cave holes)? Are there mission terminal settings you can use to more likely get one style than the other?
Just askin'