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Thread: Want a Dev response to the "world on hold" bug!

  1. #1

    Angry Want a Dev response to the "world on hold" bug!

    I'm not really mad but I want an answer to this "too common" weekly WORLD-WIDE bug.

    Description: You are doing your usually when the world just stops. You can chat but can't sit,heal,cast,and at times not move. You don't get any more battle messages and most animations going on around you will continue as to what your client was last displaying. Then after a length of time, the world will either "catch up" in super fast mode and you can continue on OR the world disconnects your from your guild discussion about how 1/2 the guild is about to die and they can't heal/run away.

    We (the customers of AO) want to know A) What this bug is? B) Can we detect when it is coming? and C) what and when you are going to do something about it. We don't need the "we are working on it response". We want to know what it is first and then you can try buying us off with "we are working on it".

    Thank you in advance for your complete disclosure and honesty.

    PS - Please BUMP until answered.

  2. #2
    Without trying to sound like I'm a know it all, its most likely lag and not a bug. This is one of the few games that allows you to actually say something in game and show it in the chat window even if your side is lagging. During the beta test of AO this was a constant event for players but now its a rare occurence for people.
    Eng: "But, but theres three reds in that room!"
    MP: "Yeah, so?"

  3. #3

    Lightbulb

    RK1 + RK2 + RKGerman + 1 congested pipe = god awful lag.
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  4. #4
    Originally posted by Mercatura
    RK1 + RK2 + RKGerman + 1 congested pipe = god awful lag.
    I don't buy that myself.

    RK1 - 5000 players peak (est) * 4K max bandwith per client = 20,000 KBPS
    RK2 - 2000 players peak (est) * 4K max bandwith per client = 8,000 KBPS
    RK3 - 500 players peak (est) * 4K max bandwith per client = 2,000 KBPS

    30,000 KBPS * 2 (surge) * 1.2 built in expansion load = 72,000 KBPS required to run this game.

    That's barely an OC-3 worthy requirement. Hell, we got military bases serving 2000 people with 2 T-1s these days using local print servers.

  5. #5
    Like Ranor said, this is lag (when it 'catches up') or you disconnecting (when you, well, disconnect). If you had put two seconds of thought into it you could have figured this out on your own. Doesn't mean it shouldn't happen though.

    What I want to know more than this: why is a freaking GAME making my DSL die? I stopped playing for a couple weeks after the GA nerf, and during that time my connection was rock solid. Before that and now that I've started playing again my net connection will go down completely three or four times a night. This affects everything else my computer is doing. This affects everyone else in my home trying to do anything on the internet. This has been going on for months now, maybe even since launch. WHY is it still happening?
    Originally posted by Whaambulance
    Hi.

    This is singlehandedly the stupidest post I have EVER read on these forums. Congradulations.
    'Balancing' Nanos Will Remain Imbalanced Vs. Old Nanos - Because We Said So!

    O Gaute, Gaute! Wherefore art thou Gaute?
    Deny thy nerfs and refuse thy lame design decisions;
    Or, if thou wilt not, be but on the forums,
    And I'll no longer be a whiner.

  6. #6
    Lafin... I've had the same thing happen several times. I'll try to surf the web after playing AO and I can't resolve teh DNS server. I'm like WTF? Service comes back a little here and there until I reboot. After reboot, i'm 100% ok.

    Makes me wonder why it doesn't just reboot after I log out of game.

  7. #7

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