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Thread: [ How To Fix Hunting ]

  1. #1

    [ How To Fix Hunting ]

    Missions should be safe and reliable. Hunting should be a gamble with higher chance for reward.

    [1] The farther away a mob is from a save and grid or whompa point the more xp creds and quality of loot is given.

    [2] Certain randomly spawning mobs in the wild should drop unique loot. These mobs should be non agro as not to kill players out of the range that just happen to be in the vicinity.

    [3] Tokens should be given every 20-30 mobs killed or so. Tokens are for doin a job for your side not jus completing a mission, so killing dangerous wildlife is a service for them.

    [4] Make hunting more random with mobs spawning out of sight then walking into the area.

    [5] Randomly spawning agro mobs like LBs in lush fields and chance for a flood of adds should be made consistant in all hunting grounds.

    [6] 25% gas should increase xp also

    These things would encourage people to find out of the way hunting grounds and a good spot that no one else knows about would be cherished. Would be more intresting in my opinion.
    Kalashnakof [LvL] 126 SoldieR

  2. #2
    I think you have it dead wrong.

    Missions should NOT be safe and reliable. If they were, then they wouldn't be showering you with credits and rewards and tokens for walks in the park.

    Missions should be serious, dangerous affairs.

    They aren't, they are casual jokes, an infinite supply of jokes.

    They have no meaning, no point, no influence upon the world.

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