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Thread: IDEAS Factory

  1. #141
    Taking some liberties of copying this from somewhere else:


    If I wanted to feel "mage-like", would I wish a push-back aura or something, something that tried to keep mobs on range, roughly something with mp's mezz pet success. Funny is that it wouldn't influence PvP much since melee are the ones most resistant to root-like effects...Yes, think it should be in that kind of effect-group.

    Might be hard to balance, but if uncertain, make a perk line to boost it as this would require less perk points in something else.

  2. #142
    Quote Originally Posted by Yamaeda
    SOLUTION: Let nanos scale with AR (MC) and let +damage affect nanos.

    What do you think?

    /Y
    Something like this is what I would have done if creating a computer nanomage archtype It would simplify so much!

  3. #143
    How to get NTs on teams:

    Team Nullity Sphere
    If everyone else doesn't like it, at least they will see firsthand how NS is not the ******* great defense they think

    One-shot damage shields. Make the casting time very slow so they can be used only once per combat, but make the damage 3-10 times what a normal nuke does at the same level.

    One-shot debuff reflection.

    Team NR buff

    Non-stackable "AC drill" nanos for each AC type.

    Extend "crown of frost" line

    Extend "Gravitational anomaly" line

    Remove ALL +nanodelta items from game. Period. They were a bad idea and show the item devs weren't consulting with the profession devs (and haven't been for two years).
    Last edited by Keldros; Apr 28th, 2005 at 16:15:04.

  4. #144
    Would help NT's big time in PVP.




    Nano Crystal (Izgimmer's Last defense)

    Modified Description, Buff Nano
    School Protection: Special Absorption layers (SL)

    Creates a powerful, yet specialised force field around the Nano-Technician. This field will remain dormant until the Nano-Technician is attacked by a special attack, such as Burst, Full Auto, Aimed Shot, Fast Attack or Dimach. When such an attack upon the Nano-Technician is made, the field comes instantly to life and fully absorbs the effects of that attack. This shield can absorb 2 special attacks before being rendered useless. The power of the field will automatically be refreshed every 50 seconds. As a side Effect the Nano-Technician gains a short term hot for 5 mins that heals for 440-550 every tick 5sec Delay. The user is unable to use Shadow Breed from this nano and will be uneffected from other Shadow Breeds. As a result of the nano the user will not be able to root/calm. The Sheild gains more special attack absorbation from the users MC/TS:

    1500TS/1767MC= 2 Absorb
    1650TS/1800MC= 3 Absorb
    1750TS/1850MC= 4 Absorb
    1800TS/1950MC= 5 Absorb
    1900TS/2050MC= 6 Absorb
    1900TS/2100MC= 6 Spec-Absorb 300 add all deff.

    Effects
    On Use
    Target Change Absorb projectile damage 1025
    Target Change Absorb melee damage 1025
    Target Change Absorb energy damage 1025
    Target Change Absorb chemical damage 1025
    Target Change Absorb radiation damage 1025
    Target Change Absorb cold damage 1025
    Target Change Absorb fire damage 1025
    Target Change Absorb poison damage 1025

    ToUse:
    Self Profession==Nano-Technician
    Self Level>=220
    Self Time and Space>= 1500
    Self MaterialCreation>=1767
    Self Must have Shadowlands
    Self Must have fourth specialization completed
    Self Must have Izgimmer-modified Cyberdeck equipped

    Nano cost All Nano

    NCUCost: 354

    Attack skills:
    Matter creation 50 %
    Time and Space 50 %

    Def. Skills: NanoResist: 0%

    Attack time 50 secs.
    Recharge time 1.5s

    Range 1m

    ---------------------


    *shrugs* just a thought lol preaty much would fix up NT =o
    And the better the NT would be the better the nano would be hence only best NT's could use 6 SpecAbsorb.
    Last edited by cyborgrx; Apr 29th, 2005 at 16:49:02.
    2nd NT in rimor to get T3 at 185<200
    Soon to come gear for NT - 75% done on it only =/
    *tear* I'm an official nuet hater! yay
    Teh ev0l NT cy
    >< R.I.P Neophyte Julius 'Cyborgrx' Enfram R.I.P >< 12/09/04 DOH stupid title ;o
    RETIERED

  5. #145
    Quote Originally Posted by cyborgrx
    Nano cost All Nano
    NCUCost: 354
    Attack time 50 secs.
    Neat idea ( read: "haha ... we'll get something like this the day hell freezes over" ) but you are surely joking regarding the NCUCost ... and "all nano" seems a bit costly as well, although with 50s attack time (what'd that be ingame? 35s? 40s?) it won't make a difference.

    Please also note that one single melee attacker has fast attack every 6s, brawl every 15s -- shield gone in less than 20s, no way to root/debuff the attacker -- so I'd say another 20s and the NT is ripped to pieces by regular damage + more specials + perks.

    If you want it imbalanced look here please.

  6. #146
    The Special Blocker isn't as unbalanced as you make it sound. It's very powerful against opponents who rely on specials for most of their damage, namely Soldiers and Agents. As engies have bad evades (as you) most normal attacks hit. It also offers no protection to perks, which makes it not so powerful against shades. Against MA's ... well, it protects us from their brawls ... their crits go straight through and that's where their damage is coming from.

    I've met org MAs in many arena fights, and with both cocoon and Bio Regrowth i can stay alive for ~30-40s, which isn't enough for me to get them down.

    Engies are supposed to be master of shields and to disturb/destroy others fighting by reflects and damage shields, they to that rather, as seen against soldiers (our easiest opponent). We do however get rather easily beaten by several professions, and thus must be considered balanced.

    /Y
    "No, the NT is a Magetank, the same ability to take a beating as any mage-class with the same taunt and damage output as a tank ..."

    Yamaeda - Equip

  7. #147
    Quote Originally Posted by Chrome
    Neat idea ( read: "haha ... we'll get something like this the day hell freezes over" ) but you are surely joking regarding the NCUCost ... and "all nano" seems a bit costly as well, although with 50s attack time (what'd that be ingame? 35s? 40s?) it won't make a difference.

    Please also note that one single melee attacker has fast attack every 6s, brawl every 15s -- shield gone in less than 20s, no way to root/debuff the attacker -- so I'd say another 20s and the NT is ripped to pieces by regular damage + more specials + perks.

    If you want it imbalanced look here please.
    Read and think please before makeing a statement kthxbye... "The power of the field will automatically be refreshed every 50 seconds."
    If it refreashes every 50 secs, the all nano cost wouldnt matter only when u cast it, the NCU cost would make people chill out who would say "omg that is overpowered"
    if after around say 20-30 secs ur sheilds is down that is when u cast NS 19 secs if ur sheild went down at 30 secs then when NS down u would reach 49 secs. Right to where it goes back to the original part of "The power of the field will automatically be refreshed every 50 seconds." and you got the sheild all over again. And could repeat the process successfully. And as for dmg taken if when sheild down and waiting for NS, you pop NS back up wait till 19 secs over, in that time your hp would b healed by about 2k, "As a side Effect the Nano-Technician gains a short term hot for 5 mins that heals for 440-550 every tick 5sec Delay."
    You pop the sheild up when NS down and takes about 20-30 for melee to take it down you have another 2.5k healed, and so on so on....

    And like Yamaeda said....

    Quote Originally Posted by Yamaeda
    The Special Blocker isn't as unbalanced as you make it sound. It's very powerful against opponents who rely on specials for most of their damage, namely Soldiers and Agents. As engies have bad evades (as you) most normal attacks hit. It also offers no protection to perks, which makes it not so powerful against shades. Against MA's ... well, it protects us from their brawls ... their crits go straight through and that's where their damage is coming from.

    I've met org MAs in many arena fights, and with both cocoon and Bio Regrowth i can stay alive for ~30-40s, which isn't enough for me to get them down.

    Engies are supposed to be master of shields and to disturb/destroy others fighting by reflects and damage shields, they to that rather, as seen against soldiers (our easiest opponent). We do however get rather easily beaten by several professions, and thus must be considered balanced.

    /Y
    So please Chorome... Read and think before replying... If you don't know how to pvp with your proff then owell.
    2nd NT in rimor to get T3 at 185<200
    Soon to come gear for NT - 75% done on it only =/
    *tear* I'm an official nuet hater! yay
    Teh ev0l NT cy
    >< R.I.P Neophyte Julius 'Cyborgrx' Enfram R.I.P >< 12/09/04 DOH stupid title ;o
    RETIERED

  8. #148
    Quote Originally Posted by Yamaeda
    The Special Blocker isn't as unbalanced as you make it sound.
    Uhm ... yes, I was probably pushing this a bit too hard --- it's more that Engis don't have to SOLELY rely on their special absorb shield: Two freakin' hard hitting pets (which are pretty much unrootable, right?), Bioshield, Reflect, Root/Snare/Blind aura, some solid weapon damage (duck explosive H8 ) and whatnot ....

    Cyborgrx's proposal is a neat idea, but I doubt it'd solve the existing PvP problems for NTs (namely: resisting nukes/roots, damage from reflects) whereas the (mind you, existing!) engi auras seem to be even more powerful than his proposal and are only a small part of the engi pvp toolset.

    I say: Extend the existing layer line, add four more nanos, same attack/recharge as rest of the layer line, make the MC reqs scale accordingly (so the zoot suit with like lvl 218 should take some twinkage or outside buffs etc.) something like:

    Jobe Scientist Protection: Absorb<any>AC 980
    Izgimmer's Fortification: Absorb<any>AC 1560
    Enfraam's Lab Coat: Absorb<any>AC 2130 + Absorb special attacks 3
    Izgimmer's Zoot Suit: Absorb<any>AC 3600 + Absorb special attacks 5

  9. #149
    Quote Originally Posted by Chrome
    (namely: resisting nukes/roots, damage from reflects)
    Resisting nukes isnt such a big deal at high lvls if you have a decent amount of MC,

    Nano Skill v.s Nano Resist. That is the trick.

    I can land SL nukes no problem on people with large nr who are in full deff so I don't see much a problem there. As for dmg from reflects, I would go back to the effect the nano would do "As a side Effect the Nano-Technician gains a short term hot for 5 mins that heals for 440-550 every tick 5sec Delay" That would be enough to take care of the reflect dmg taken, as for roots/calm, It would be fair to not be able to cast while the nano would be running because it would be unfair to melee proffesions because you could root n root with out them ever touching you because of the sheild. So sacrifiseing Roots/Calm for a sheild like that would'nt be half bad.

    As for the absorb line as you said that is part of the nano also in a way if you look at info...

    "Effects
    On Use
    Target Change Absorb projectile damage 1025
    Target Change Absorb melee damage 1025
    Target Change Absorb energy damage 1025
    Target Change Absorb chemical damage 1025
    Target Change Absorb radiation damage 1025
    Target Change Absorb cold damage 1025
    Target Change Absorb fire damage 1025
    Target Change Absorb poison damage 1025"
    Last edited by cyborgrx; Apr 29th, 2005 at 16:48:20.
    2nd NT in rimor to get T3 at 185<200
    Soon to come gear for NT - 75% done on it only =/
    *tear* I'm an official nuet hater! yay
    Teh ev0l NT cy
    >< R.I.P Neophyte Julius 'Cyborgrx' Enfram R.I.P >< 12/09/04 DOH stupid title ;o
    RETIERED

  10. #150
    Quote Originally Posted by cyborgrx
    Nano Skill v.s Nano Resist. That is the trick.
    's that true?

    No offense intended ... but you are 210 if I get that correctly ... that's not exactly highlevel PvP. Now ... I'm not the PvP expert per se and if it comes to NT PvP I'm basically referring to posts from highlevel NTs (or from the "NT <-- sword -- me" end ) stating they wouldn't be able to land roots/nukes/perkspecials reliably -- which I have no reason to doubt, as for some professions close to 100% root resitance is not too hard to achieve ... and that doesn't even count the numerous root breaking specials/utilities.

    Oh and ... do you rent out sig-space?

  11. #151
    Quote Originally Posted by Chrome
    's that true?

    No offense intended ... but you are 210 if I get that correctly ... that's not exactly highlevel PvP. Now ... I'm not the PvP expert per se and if it comes to NT PvP I'm basically referring to posts from highlevel NTs (or from the "NT <-- sword -- me" end ) stating they wouldn't be able to land roots/nukes/perkspecials reliably -- which I have no reason to doubt, as for some professions close to 100% root resitance is not too hard to achieve ... and that doesn't even count the numerous root breaking specials/utilities.

    Oh and ... do you rent out sig-space?

    I'm 210 yea but that does'nt mean I don't duel 215-220 peeps,
    Lvling past 215 wont make NT better than a 210 unless the 215 is well planned so lvling does'nt matter to me. In mmd last summer I was 190 killed a 213 enf, not because my skills where better than him only because it's about strategy.

    NT = strategy.

    Bad strategy = lose
    Good Strategy = win

    As for landing nanos, If you can't land them it's your own fault in your nano skills being to low.

    And btw theres a reason nano's say "Attack skill 100% MC" and "Defense skill 57%" quite obvious what it means....but I'll let you try to figure that out if you can.

    If you can't figure out problem in landing nanos then thats why the majority of SL NTs don't know how the proff functions in it. Try sticking to a lvl and stay there for a while learn your bounderies and master it. If not your ganna just be useless pvper who wouldnt be able to survive a simple 200 sol alpha.
    2nd NT in rimor to get T3 at 185<200
    Soon to come gear for NT - 75% done on it only =/
    *tear* I'm an official nuet hater! yay
    Teh ev0l NT cy
    >< R.I.P Neophyte Julius 'Cyborgrx' Enfram R.I.P >< 12/09/04 DOH stupid title ;o
    RETIERED

  12. #152
    *suggestion*

    Please start a separate thread to discuss ideas before posting them here (or if there is discussion about an idea already posted, start a thread to cover it). The intent of this thread is to be a collection of ideas and while there's been some hijacking over its course, try to keep it to a minimum, please?

  13. #153
    Quote Originally Posted by cyborgrx
    I'm 210 yea but that does'nt mean I don't duel 215-220 peeps,
    Lvling past 215 wont make NT better than a 210 unless the 215 is well planned so lvling does'nt matter to me. In mmd last summer I was 190 killed a 213 enf, not because my skills where better than him only because it's about strategy.
    215 compared to 210 doesnt. But 220 for full def nuke is kinda nice (and i hate SK )

    NT = strategy.

    Quote Originally Posted by cyborgrx
    Bad strategy = lose
    Good Strategy = win
    There is only so far that strategy can take you. If target is immune to your toolset you have a problem. If target can outheal more then your nukes+perks can possibly hit for then you have a problem. If target has FM kits and you root it with QQF root you have a problem

    Quote Originally Posted by cyborgrx
    As for landing nanos, If you can't land them it's your own fault in your nano skills being to low.

    And btw theres a reason nano's say "Attack skill 100% MC" and "Defense skill 57%" quite obvious what it means....but I'll let you try to figure that out if you can.

    If you can't figure out problem in landing nanos then thats why the majority of SL NTs don't know how the proff functions in it. Try sticking to a lvl and stay there for a while learn your bounderies and master it. If not your ganna just be useless pvper who wouldnt be able to survive a simple 200 sol alpha.
    There is a small problem with some profs being immune to parts of our toolset (no matter how much nanoskills you have if you get "Target unaffected" ). And on top of that we also use perks- that have rounda 100% NR check- and that have add def on top to help defend against them, meaning +850 defence raiting against them for any good equipped 220- and thats before NR from abilities trickledown/ip/nr items/nr from symbs/imps.
    Build a fire to somebody and you provide him with a heat and a light for a night. Put somebody on fire and you provide him with a heat and a light for the rest of his life.

  14. #154
    Quote Originally Posted by Chrome
    Uhm ... yes, I was probably pushing this a bit too hard --- it's more that Engis don't have to SOLELY rely on their special absorb shield: Two freakin' hard hitting pets (which are pretty much unrootable, right?), Bioshield, Reflect, Root/Snare/Blind aura, some solid weapon damage (duck explosive H8 ) and whatnot ....
    [snip]
    Jobe Scientist Protection: Absorb<any>AC 980
    Izgimmer's Fortification: Absorb<any>AC 1560
    Enfraam's Lab Coat: Absorb<any>AC 2130 + Absorb special attacks 3
    Izgimmer's Zoot Suit: Absorb<any>AC 3600 + Absorb special attacks 5
    Easily rootable actually, but we have a powerful rootbreaker for bots. We only have stims to antiroot the engi himself though. (that combination made it pretty annoying when meeting a crat friend in the arena, -2100 NI and trying to antiroot the bots ...)

    I've suggested a team empowered refreshing layer before as a defensive extension, it would help team wantability and would help yourself also. The negative aspect is that it couldnt be refreshed on the fly as your currect.

    Seeing the devs answer that you're supposed to have very weak defense based around fleeing makes me believe that an extension to defensive nanos is unlikely, but a high layer slow recharge would be hard to use offensively, maybe even on a rather short timer. And/or the classical damage->nano idea.

    /Y
    "No, the NT is a Magetank, the same ability to take a beating as any mage-class with the same taunt and damage output as a tank ..."

    Yamaeda - Equip

  15. #155
    Given the amount of posts, these things may have been posted before, but here goes: how about dual wielding an item that would change dmg on decknukes from a "generic" dmg to a specific type, and that dmgtype from nukes meant more?

    And the problem with more than one add, how about having an AoE calm?

  16. #156
    Don't worry, all those suggestions won't hit the servers so you can dram and ask for something really uber. Just don't ask for something useless, they could include it in next patch

    WTB HH@B with evades instead or NR.
    WTB +0.5 sec on all nukes recharge and -0.5 sec on all nukes casting.
    WTB SL toolset (NS MK III-IV, Layer for 1.5K/2k, calm that works fine, blind as efficient as engis blinds...)
    WTB 1st place in Damage dumper, the place we owe, as said by devs 2 years ago.
    Atlantean :
    Caller "Edmunster" Supreme 220/20 Soldier
    Fumble "Maddiganed" Countered 220/21 NT

    Testlive infos

  17. #157
    If NS is a problem for devs to balance with new ideas to balance the profession, make other abilities that devs want to add exclude the use of NS.

    Just like the old nano shield layer putting a long lock on the NS skill (whatever it is).

  18. #158
    Quote Originally Posted by Maddiganed
    WTB HH@B with evades instead or NR.
    Alternative: Everyone else gets HHaB, NT's get AS immunity as a buff or perk. (I don't have to see it coming, that's what this huge cloud of nanobots is for.)
    WTB +0.5 sec on all nukes recharge and -0.5 sec on all nukes casting.
    WTB SL toolset (NS MK III-IV, Layer for 1.5K/2k, calm that works fine, blind as efficient as engis blinds...)
    Sounds good to me
    WTB 1st place in Damage dumper, the place we owe, as said by devs 2 years ago.
    WTB an end to all the whining about this. The devs never promised we would have it, they just said that was how things were at the time. In fact, devs have recently told us (through Sillirion) we're not getting this at all.
    Get over it. Look for something else.

  19. #159
    I made some test on myself to which (the) Masta answered in a previous thread. That was about the fact that when nuking myself my damage wasn't min-damage although NR and AC said it should be minimized. Masta said it had to do with PvP. If so, why isn't it the same way in PvM? Why do NTs hit for min-damage? It seems that damage on mobs is affected by AC, right? Classical design usually have "magicians" bypass armor, thus the only protection against nukes should be NR, and in many texts this idea is supported.

    Actually, why does ac affect nanos at all? According to Blunt Defense it says: Debuffs the Nano Resist (NanoAC) of the target by 80 points

    According to that text, NR shouldn't affect land rate, but only damage taken by nukes. This cannot be the case, as it would mean that hecklers would have 40k NR to reduce IU to min-damage ... Is this a bug? Is it really designed this way?

    It would be logical if NR was the AC for damage dealing programs and resistance against debuffs (like now). You can't just say "hey this fireball is not gonna hurt me" and resist it, but your implants and nano bots might deflect some of the incoming bots (nano resist).

    If that were the case, 2k NR would reduce all nuke damage by 200, just like AC works against physical damage. The main point, like in other games, is that "magic" doesn't care too much about armor, in this case it only cares about NR.

    Even if NanoAC is scaled by a factor 10, 2k NR would mean -2k damage from a nuke, which would make IU 4826-6950. Checks against low NR, like 50% would thus mean Nano-armorpiercing.

    That would increase NT damage without changing any value of a nuke. It would increase land rate and damage-span.

    (I should really test these things out on my NT before i post them, but hey, while i still have the idea in fresh mind ...)

    /Y
    "No, the NT is a Magetank, the same ability to take a beating as any mage-class with the same taunt and damage output as a tank ..."

    Yamaeda - Equip

  20. #160
    from what i remember nanoac has been removed from the game as our nukes do "normal" damagetypes. NR is strictly to see if the attack lands or misses the equivilant of evades for physical attacks.
    Delerium(220/30/70), Locklear(220/30/70), Piggybank(60/6/14).

    "Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing? Then why call him God?"

    Richard Dawkins: We are all atheists about most of the gods that societies have ever believed in. Some of us just go one god further.
    Deng: Every time I see Del I just start to quiver.

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