Normal I don't pvp(Even though I have the cash and the talent I'd think I do pretty darn good at it not to mention come 14.2 I could turn any of my chars into a PVP machine(only "Good" Pvp class I don't have lvl 50+ is Soilders anyway)
Today the unthinkable happend
A Nerf came down the line due from an accident a Doc thread in there forum asking to increase Docs Team heal power(All agreed it was a good thing as some pointed out correctly Traders can team heal better for around 150 levels due to the DOT not stacking and the damage it does is 1/2 whats its supposed to be)
Well here comes the Nerf Bat WAP!
Funcoms solution
Traders now get to heal every 1.1 mins
Traders can only heal agian when the DOT from the First Team heal has cancled(around 1 min and ten seconds)
The imdedt reaction from the docs was
Oh Ship! THATS NOT WHAT WE MENT!
Understandable and zoom here comes Noer demanding(rightly) an explination
Poof goes Funcom away to the dark depths
99.999% of people are outraged at this,(The worst thing funcom could have done outsiding of removing team heals from the game)
Except for
Lodrin-Omni
And the ever brillantHahah, was the right direction (hurting traders, not helping doctors) but perhaps not the best way to nerf the trader heal.
Either way, I'm content.
Light with this STELLER Logic
Now terrible logic aside this screams injusticePerhaps i'm the only one..
But I find this avery acceptable answer. Heals in this game are already strong enough, making the doc heals stronger won't make us any more useful. People are doing team missions fine the way they are without the 2nd best healing class, making us the best by increasing our heals still won't make us more desirable then someone who can heal almost as well, hit harder, and buff the teams nanoskills while others buff up.
Click the link in my sig and learn why
NERFS ARE WRONG