With the upcoming SMG's in the 15.5 patch I figured it would be worthwhile to do a damage comparison of the new SMG’s with some of the most commonly used SMG’s available today.
Common stats (Approximate for a Title Level 6 fixer):
Attack skill: 1200
Burst skill: 800
Skill lock modifier: -4 (left hand QL 150 symbiant)
Combat duration: 60 seconds
Damage modifiers: Zero
Base ranged init: 750
Ranged init with fast guns: 470 (using QL 205 scope for +6% crit chance)
Ranged init with slow guns: 930 (using TIM scope for +1% crit chance)
Blinded Blackbird (dual wielded) vs Zero AC opponent
Primary hand damage: 20 reg shots @ 988 damage, 8 bursts @ 2718 damage
Off hand damage: 20 reg shots @ 988 damage
Total damage: 61264 points @ 50% agg
Blinded Blackbird (dual wielded) vs Unlimited AC opponent
Primary hand damage: 20 reg shots @ 296 damage, 8 bursts @ 816 damage
Off hand damage: 20 reg shots @ 296 damage
Total damage: 18368 points @ 50% agg
Superior Perennium Beamer vs Zero AC opponent
Primary hand damage: 30 reg shots @ 1177 damage, 6 bursts @ 3264 damage
Total damage: 54894 points @ 50% agg
Superior Perennium Beamer vs Unlimited AC opponent
Primary hand damage: 30 reg shots @ 683 damage, 6 bursts @ 1902 damage
Total damage: 31902 points @ 50% agg
Syndicate Messenger Gun vs Zero AC opponent
Primary hand damage: 30 reg shots @ 1151 damage, 8 bursts @ 2856 damage
Total damage: 57378 points @ 50% agg
Syndicate Messenger Gun vs Unlimited AC opponent
Primary hand damage: 30 reg shots @ 904 damage, 8 bursts @ 2175 damage
Total damage: 44520 points @ 50% agg
Manex Catastrophe December vs Zero AC opponent
Primary hand damage: 22 reg shots @ 1430 damage, 1 bursts @ 4083 damage
Total damage: 35543 points @ full agg
Manex Catastrophe December vs Unlimited AC opponent
Primary hand damage: 22 reg shots @ 18 damage, 1 bursts @ 12 damage
Total damage: 408 points @ full agg
Illicit Laser Backup (dual wielded) vs Zero AC opponent
Primary hand damage: 17 reg shots @ 881 damage, 8 bursts @ 2421 damage
Off hand damage: 17 reg shots @ 881 damage
Total damage: 49322 points @ full agg
Illicit Laser Backup (dual wielded) vs Unlimited AC opponent
Primary hand damage: 17 reg shots @ 46 damage, 8 bursts @ 12 damage
Off hand damage: 17 reg shots @ 46 damage
Total damage: 1660 points @ full agg
Jake QL 240 (dual wielded) vs Zero AC opponent
Primary hand damage: 10 reg shots @ 1214 damage, 1 burst @ 3501 damage
Off hand damage: 10 reg shots @ 1214 damage
Total damage: 27781 points @ full agg
Jake QL 240 (dual wielded) vs Unlimited AC opponent
Primary hand damage: 10 reg shots @ 528 damage, 1 burst @ 1524 damage
Off hand damage: 10 reg shots @ 528 damage
Total damage: 12084 points @ full agg
City Blaster QL 210 vs Zero AC opponent
Primary hand damage: 30 reg shots @ 978 damage, 8 bursts @ 2691 damage
Total damage: 50868 points @ 75% agg
City Blaster QL 210 vs Unlimited AC opponent
Primary hand damage: 30 reg shots @ 209 damage, 8 bursts @ 576 damage
Total damage: 10878 points @ 75% agg
A few observations based on the above figures:
- Both the Blackbird and the Perennium Beamer are pretty darn nice weapons :-)
- Vs low AC mobs Dualing Blackbirds are slightly better than the Perennium (unless you have very good skill lock reduction items and a very high burst skill, in which case they will be pretty much equally good)
- Vs high AC mobs the Perennium is better than Dualing Blackbirds
- Syndicate Messenger Gun is still the best SMG around – even more so if you can get your crit chance up :-)
- Manex is clearly inferior to the new SMG’s, in pretty much every way.
Edit : Added Jake and City Blaster to the comparisson.
Techno mumbo jumbo for the above calculations (in case anyone wonders): Burst recycle is capped at 8 seconds. Base crit chance is 3%. Damage is calculated using ¼ the regular effect over 1k attack rating. A regular shot is an average incorporating damage from critical hits. A burst is 3 bullets at average damage, but with no crit chance. Higher attack ratings will produce more crits, favouring weapons with good crit modifiers such as the SMG and the ILB. Attack rating for the Illicit Laser Backup is set to 1000, accounting for lower pistol skill. Dual wielding a gun provides 33% more shots, with each hand doing 50% of the shots. Reload times are taking into account where applicable (ILB’s). Add damage effects are left out of the calculations for simplicity. If you want to calculate add damage effects multiply your add damage value by the following numbers, and add the result to total damage: BB x72, SPB x54, SMG x62, Manex x25, ILB x66, Jake x23, CB x54. Add damage effects thus does not change the relative performance of the guns much: the good gets better and the bad gets worse.