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May 4th, 2002, 23:57:44
#1
Leetas
Make AE effects ignore allied mobs
I suggest that area of effect nanos effect allied mobs the same way they do allied players--not at all. It is pretty dumb that, say I am in 4-holes fighting a clanner. I sholdn't have to worry about my own guards jumping me if I mongo, or if an NT lets loose an AE, he shouldn't have to worry about his own guards jumping him either.
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May 5th, 2002, 01:01:37
#2
Leetas
Good
Fantastic idea - But u would loose some realism with this one.
And i think the whole idea is to use "tactics".
But stilla very good idea - Sometimes u have to sacrafice realism for gameplay.
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May 5th, 2002, 23:02:26
#3
Leetas
Bah. AE effects already do not affect alligned players in 25% zones, won't be losing any more realism to extend that to mobs
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