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Thread: Funcom please make entier rk1 25% for just a day!

  1. #61
    Originally posted by CocoClown


    It's wrong to assume that those who don't want 25%-0% everywhere are simply mentally immature. There are people who wish to be able to interact with people in ways which don't include non-consentual PvP.

    My personal opinion is that those who DO want 25-0% everywhere are of the 5 year old mentality and will leave for Shadowbane. But, I know that this isn't the case, so I'm not going to start hurling that accusation around.

    I do not want the entire planet to be a PvP zone, and I am neither a newbie OR a 5-year old 'carebear'. Please do not try to undermine my opinion by simply saying that I am.
    I know you are neither a newbie or a 5-year old 'carebear' =) and I respect your opinions.

    I guess I'm just the optimist. Everyone else here seems to be so very pessimistic. I see full 25% zones as people hunting and claiming spawns. I see epic battles in the 75+ leveling zones. I see the non-pvp people doing exactly the same as they are doing now. Getting missions for BS/PM in NL (both should be 75%) and running them over and over and over. I see omni newbies running around in omni forest with no fear that a level 5 clanner could even get to omni forest let alone "GANK" people there all day.
    I see the level 25-50s hanging at lush OP getting groups and going out to exp in the typical spots.. Then seeing a clan group already there. Then a fight between the two for leveling rights.
    A level 150 clan would not be in omni forest killing newbies.. A level 150 clan would not be in lush fields killing the typical people there (level 25-70). I could see a level 150 preying on the level 75+ at 20k. There would also tons of high level players in 20k and also a shout from omni trade.

    This would be such a blast.
    I don't think you can compare UO with AO because the game mechanics are totally different. Any player can be killed by any other player anywhere (which would be 0% in AO. I don't like this and see this as a political conflict. World should be 25%). There are also no limits on who that can be attacked. A person can have a power leveled 7x gm mage and kill a no GM played 2 week miner. Characters can be based 100% on non-combat (miner/weaponsmith/tailor/tinkerer) and be slaughtered by those that are nothing but combat. In AO everyone has to fight to level and have weapons available to fight back. Be a big bad PK in UO and fight a GM miner. You could be the worst pk and the world and still win. That is what is frustrating. That is why the 'carebear' server is so popular. There are side restrictions in AO and there are actually very restrictive level restrictions up to 75. (I feel there should be a 75-125 level restriction and a 126+ level restriction.. but that is just me.)

    Battles between people/teams that don't have UVC/ESS/DOC buffs would be so much fun =)
    Again just my opinion on the matter.
    Undercover Soccom Brother

    Blackness confirmed!!
    Welcome to the Brotherhood.

    Buying ql 161 Art of Peace nano

  2. #62
    "I'll get my main and kill you"

    Yep, there's the lvl40 clanner with Belamorte on him and Essence of Absurdity.

    Unrestricted PvP is a god awful idea. If they want to have a war as part of the story, then have a war. Jackasses running around Wild West style with a license to kill anywhere is a recipe for disaster.

    I'm all for campaigns and battles. Not pissing contests, ganking, slap fights over mutant camps and the like. You don't unholster your gun or take the safety off unless your unit commander says so.

    I want you guys who want nothing more than to fight each other all day long every time you log on to have some place to do that. I want you tucked away in some zone that is specially designed to meet your needs. You can have your little hut with the alternating red or blue flag to battle over for four years.

    Then the rest of us who were expecting perhaps a war could experience it and enjoy it. 'The Battle for Sabulum' should be integral to the story. It should be called by the head of Omni-AF and countered by Simon Silverstone and his Sentinels and whomever is willing to help up in that godforsaken wasteland. While all the rest of you are ownzoring each other and pissing on each other's corpses as you take down the red flag and put up the blue flag, we'll be hoisting a pint in Beer 'n Booze reflecting on what we could have done to prevent being flanked by them 25 damn Slayer Droid that appeared out of nowhere at the same time were were being AOE nuked.

    I honestly hope FunCom will put forth the resources to provide the MMD and 2HO crowds a place where they can go away and kill each other over and over and over to their heart's content. See? I want you guys to have your place. Stop trying to take away mine.

  3. #63

    Angry A world of hurt

    It will not work "Irritated"! Just think about the basic game mechanics involved. You can use a scanner whenever you want and it costs as good as nothing to do so.
    How can you fight over a spawn? The guy(s) making xp at that spot have everything to lose and when they win against an attacker all they get are 5 minutes it takes the defeated to come back and try again or bring his guildies. The attacker has nothing whatsoever to lose in that fight. Thats the reason people would jump at every other player for no reason, just cause they are able to and nothing can happen to them. They are perfectly safe.

    Whoever came up with PvP for AO didnt really have a clear idea, just that somehow PvP would allow the conflict to evolve with the storyline. Right now the storyline is dead and PvP is being changed over and over to make it viable somehow.

    My opinion is, the game is far too easy anyway. Instant transportation all over the planet, everyone has a jet, you can scan any time, you can get almost any item and money by doing missions...

    They should change a couple of things here. Not bring back corpse runs like in EQ, but for example making scanners (thats supposed to be hightech medical equipment right?) really expensive or put an additional fee on the reclaim booth. Want your stuff back (including weapons and armor)? Pay up!
    Make death meaningful again so that PvP means something.

    If they would make all of the planet 0 or 25% for a day right now it would only work if everyone wants to do PvP that day, so everyone is scanned and wants to fight other players.

    Imagine this:
    "Today is trade skill day! All of Rubi-Ka is 100% gas and there are no mobs or missions spawning. Enjoy!"

    It would make alot of peeps angry and only a few happy.

    Val
    Xandro, neutral bureaucract

  4. #64
    Haha Irritated.

    Server wars were the most fun thing I've ever done in an mmorpg. Brit graveyard at 5am every night for an hour that was awesome. You got to pick every night if you wanted to play for the red team or the blue team. Red sitting on the buildings in the grave and blue trying to fight their way in the gates, god that was fun. It actually got a lot of the big Trammel guilds to come over to fel for a while and stop being wusses.

    The incredibly sad thing is, the reason no one pvpd in UO was because of equipment loss. AO has no xp loss or EQ loss in pvp if you save, the only thing you can lose is a title. And yet no one without titles wants to pvp. No possible loss All possible gain, and fun without risk. I just don't get it sometimes. If 50% of the game pvp'd it would be so much more balanced than a group of a few hundred people who get incredibly uber and scare everyone else off. Capturing outposts will help this, as big guild wars will be interesting.

  5. #65
    It might be fun if it was implemented for a short time once or twice a month....I like to play on fridays seeing as how thats the only night myself and others have free.

    So make it a rotational "anounced date".

    Leave the neutrals zone at 75 or 100% to let the people that don't want to pvp go there to social interact and lvl.

    Make the guards super uber and increase the numbers and spawn time( if ya bring the war to our front doors then be prepared to face the army). This would apply to both omni and clan seeing as how neuts don't wanna make up there mind.

    Let all internal clan and omni weapons go defcon on anyone of oposite alignments.

    Easy to implement to story line as well..ie..Clan and omni attacks on the gas generators.

    I have just started the PVP aspect and do get ganked realllllllllllllly often, but it's fun. kinda

    The name of the game is after all ANARCHY ONLINE....think about it. You don't wanna fight you don't have to, just go play the sims.

  6. #66

    A.Y.B. Bomb

    Guess why it is called A.Y.B.

    Cookie for the first one to say it.
    "Rubi-Ka is my home, my life, and my office... who let these people in?" - Madaline "Deaddreamer" Fontanaro
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    Account status Open
    Next billing 2002-08-04

    Now, who's the newbie here?

    For the MMORPG Elitists:
    • Explorer:80%
    • Socializer:66%
    • Achiever:33%
    • Killer:20%

  7. #67
    If there were no Titles, no xp loss, and no item loss, a TON more people would be PvP'ing for the pure sport of it rather than the prevailing selfish reasons of getting oneself a vanity plate or the satisfaction of pissing someone else off by ruining their day.

    I'd fully endorse a planetwide 0% gas day if they removed all title gains that day and there was no exp/item loss. I think that might actually be a blast. However, I think that a lot of 'hardcore PvP'ers' would counter that it would then be 'meaningless'.

    Those of you who enjoy it for the sport of it and engage with likeminded individuals, I salute you. The rest of you go somewhere with two hockey sticks. FunCom can never bring the two sides of us who want PvP to meet in the middle. I want PvP to be an integrated part of the story and always have a purpose. Others simply want to sign on to the game and head to the local PvP spot and kill, kill, kill.

  8. #68
    Originally posted by Bionitrous

    I'd fully endorse a planetwide 0% gas day if they removed all title gains that day and there was no exp/item loss. I think that might actually be a blast. However, I think that a lot of 'hardcore PvP'ers' would counter that it would then be 'meaningless'.
    .
    there is a way..It's called SAVING. If everyone would do it then, guess what, there would be no item and xp loss. And after some time there would be alot of *****ing about titles. More for the ones that want higher titles because alot more people will have em.

  9. #69
    Nobody gives a rat's ass about the titles. Nobody that is except for about 2% of the playerbase. They don't mean a damn thing. They are awarded for 1 vs. 1 PvP. 1 on 1 is the most moronic form of PvP to ever be rewarded for. It completely ruins the spirit of what a battle is supposed to be about.

    Titles are now in the hands of those who are best at running away and escaping. I don't want that title. I never want that title. The title I want is for the Doc who healed the most points at the 'Mutant War Battle at The Reck'. The title I want for my Engineer is 'Proud Member of the Battallion of 500 Slayers' that actually repelled the other side at 'The Second Battle for Sabulum'.

    In case you don't get it, the reason people laugh at your titles is because of what they stand for. They don't present an image of leadership or bravery. In many real ways they represent the exact opposite.

    I had my twinked up Clan Agent shoot an Omni Adventurer in the back of the head once and kill him. I felt like a low-life scum terrorist and have never done such disgusting acts since. The day a rally cry comes out for a battle related to the Storyline with reason and purpose, I'll put on my warpaint and ride her pony into battle for the Clans.

    As for saving before PvP, then fine, put a saver at the exit of each mission or automatically save once you exit a mission. If everybody were saved then PvP might be fun. When it turns into cow manure is when people who don't want to PvP have their 3 hour Tuesday play session ruined by some jackass who thinks it's fun to kill some poor soul who camped for two hours to finally get his next nano crystal and it happened to be in a mission in Perpetual Wastelands. Are you people proud of killing this guy as he exits his mission and ruining another real live person's night?

    Some people are so jacked up, they just want to shoot at everything that appears on their Tab-list. The saddest of them all pull out the aged and worn excuse that they are roleplaying. I admit it's FunCom's screw up with the arenas that such hideous sportsmanship is allowed in what were supposed to be fun places to test your skill against another player outside of the context of war. But, next time you're at the gym and you're sparring with your buddies, I hope Mike Tyson shows up and knocks your head off your shoulders.

  10. #70
    Simple solution to newbie killing: If you initiate combat and win, your level approaches that of your opponent. Prey on the weak and your reward is weakness.

    Simple solution to item loss: Reward experience for carrying unsaved items.

    Simple solution to PvP having no consequences: Gain some experience, get some loot, do not save, and run off into the damned forest.

  11. #71
    Originally posted by Bionitrous
    Nobody gives a rat's ass about the titles. Nobody that is except for about 2% of the playerbase. They don't mean a damn thing. They are awarded for 1 vs. 1 PvP. 1 on 1 is the most moronic form of PvP to ever be rewarded for. It completely ruins the spirit of what a battle is supposed to be about.

    Titles are now in the hands of those who are best at running away and escaping. I don't want that title. I never want that title. The title I want is for the Doc who healed the most points at the 'Mutant War Battle at The Reck'. The title I want for my Engineer is 'Proud Member of the Battallion of 500 Slayers' that actually repelled the other side at 'The Second Battle for Sabulum'.

    In case you don't get it, the reason people laugh at your titles is because of what they stand for. They don't present an image of leadership or bravery. In many real ways they represent the exact opposite.

    I had my twinked up Clan Agent shoot an Omni Adventurer in the back of the head once and kill him. I felt like a low-life scum terrorist and have never done such disgusting acts since. The day a rally cry comes out for a battle related to the Storyline with reason and purpose, I'll put on my warpaint and ride her pony into battle for the Clans.

    As for saving before PvP, then fine, put a saver at the exit of each mission or automatically save once you exit a mission. If everybody were saved then PvP might be fun. When it turns into cow manure is when people who don't want to PvP have their 3 hour Tuesday play session ruined by some jackass who thinks it's fun to kill some poor soul who camped for two hours to finally get his next nano crystal and it happened to be in a mission in Perpetual Wastelands. Are you people proud of killing this guy as he exits his mission and ruining another real live person's night?

    Some people are so jacked up, they just want to shoot at everything that appears on their Tab-list. The saddest of them all pull out the aged and worn excuse that they are roleplaying. I admit it's FunCom's screw up with the arenas that such hideous sportsmanship is allowed in what were supposed to be fun places to test your skill against another player outside of the context of war. But, next time you're at the gym and you're sparring with your buddies, I hope Mike Tyson shows up and knocks your head off your shoulders.
    A) Yes very few titles, hell if any, where earned by killing any real threat. Most where earned by ganking..We all know this

    b) As far as the clan agent goes. those fealing are only natural for a bleeding heart clanner..They will pass with your death.

    c)If ya don't like having your 3 hour mission time shot to hell then don't take missions in PVP zones. It works for me and alot of others. I have no title and have gotten ganked a few times(maybe by some low life back stabbing son or daughter of a borg clanner scum) but i am in no way bitter....

    d) next time i'm in my gym and tyson shows up, i would gladdley take the same fall B. douglas did for 18 million. But only if i can have ear protection.

    e) I would soooooo love to have war zones established. And this is mass war kinda like no mans land. Bring some omni droids out a few behemoth's some tanks.......mahahahahaah war is hell, but i love it.

  12. #72

    Good to see this thread is still going strong!

    I cant belive that some people actually oppose this change in gamplay.
    A few hours every week isn't to much to ask for, are you such a lowlife coward that you cant even live with a few hours a week?
    Really, its going to be fun i promise. Dont be selfish it would be just for a few hours and it would make alot of ppl happy.
    But ofcource that would be totally outrageous for some, i mean 0% in all the world? thats CRAZY, you must all be mad, i can get killed, help me...........HELP!

    Christabel

  13. #73
    and it would make alot of ppl happy.
    Actually, evidence and history so far dictates that it makes a lot of people UNhappy, and a relatively small amount of people happy.
    Dest

  14. #74
    For a short predetermined time this would tottaly rock...Insteda of having the majority of the planet being 75 then make it opposite. Kinda turn the zones inside out...Then those that wanted could go to aces or where ever they wanted and lvl in peace. But it would have to be anounced, and be a rotational day and time. With those simple rules in affect then no ne could gripe about it.

  15. #75
    Originally posted by CocoClown


    Actually, evidence and history so far dictates that it makes a lot of people UNhappy, and a relatively small amount of people happy.

    No, evidence and history has shown that PvP servers are quite popular and UO is still thriving because of it's no holds PvP that leads to unlimited player interaction.

    PvP servers just scare people from trying it and finding out how great it can be. Change scares people.

    PvP + carebear servers = chaos and ganking.

    PvP over the entire server = fun, because people adapt.

  16. #76
    Wait wait wait. This isn't UO you *******s. lol..... Lets try to for just once not bring up every other mmorpg that has been available over the last 5 years. This game has soo much that no other rpg has ever had so why is there so many people that want it to be another clone.
    Don't worry , you're a clanner, those fealings of inadequacy are perfectley normal. They will pass with your death.

    It is only our insecurity that makes us competitive and we search for security in other peoples recognition. We will not stop being who we really are, just because we are "better" then others.


    Why do you think so many Fish & Game officers and park rangers are wearing cammies and toting m-16's? It ain't cause bambi's gone gorilla.(quote given in referance to current state of poaching in the US)

  17. #77
    No, evidence and history has shown that PvP servers are quite popular and UO is still thriving because of it's no holds PvP that leads to unlimited player interaction.
    Few things you are leaving out buddy. One is that pvp servers ARE popular PROVIDED there are also NON-PVP servers. This is what Verant has done with EverQuest. Pvpers get to pvp to their heart's content and those who don't want to pvp are also happy on THEIR servers.

    Two, UO has two parallel WORLDS on each server. One world is unrestricted pvp, the other one IS restricted.

    What some people are proposing here is to take the ONE server and make it totally pvp. Not going to work. There aren't enough subscribers to support taking one server (RK1 or RK2) and making it totally pvp. As to the other idea of making one day per week total pvp, well the people who don't like pvp just won't play that day and you pvpers will STILL be unhappy because you won't have the new victims that you want.

    Pvpers just have to get it through their heads that they CAN'T force pvp on players who don't want it. It would be the same as if non-pvp players were to insist that ALL pvp be removed.

  18. #78
    I was referring to the idea of making the entire planet 0% for a selected period, leaving no option for those who wish to avoid PvP. If Funcom think a PvP server is viable, then I'd have no problem with that. But unconsentual and unavoidable PvP is a big no-no. In UO people have the option of staying in Trammel (and most took it, if the complaints about 'Fel being a ghost town' on the forums I frequented were accurate), in EQ they can just stay on a non-PvP server. But in AO, they'd have no choice during any designated 'PvP happy hour'. That's what I'm referring to.

    Yes, PvP servers work (I might even play on one myself ), but as long as players have a choice (and hiding in a shop for an hour every friday isn't much of a choice)
    Dest

  19. #79
    Originally posted by Zeroshift



    No, evidence and history has shown that PvP servers are quite popular and UO is still thriving because of it's no holds PvP that leads to unlimited player interaction.

    PvP servers just scare people from trying it and finding out how great it can be. Change scares people.

    PvP + carebear servers = chaos and ganking.

    PvP over the entire server = fun, because people adapt.
    If funcom ever go bankruptcy for allowing pvp over the entire server, I hope they would sue you for misleading.

  20. #80
    Go look at the thread regarding Guild Wars. Then everybody who is interested in an entirely 25% planet will be able to have one along with other people who agree with them.

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