Just a suggestion for what a /duel command should look like (when Funcom implement it at patch 29.8)
Condition for using /duel:
-cannot be in a fight
-cannot be in a vehicle
-cannot be in fly mod
-have to be able to target each other (in range)
How to us it:
Target the guy you want to duel, type /duel and wait for the opponent to target you and type /duel.
After that both players will enter a 10 seconds count down before they can start bashing each other.
Special conditions for /duel:
-You can duel in any outdoor environment regardless of gas level
-NPC guards will not interfere with dueling
-Monsters will still aggro (if they aggro normally)
-First one who zones or dies lose, and his/her PvP rank is reduced accordingly (duel will end automatically and both sides cannot attack each other again)
-No outsider can cast nanos or use any object (such as first aid kit) on a person in a duel.
-Only the person you duel will be able to attack you in 75% and 100% zone (25% and 0% still follow normal PvP rules, ie others can gank you)
-Normal level restriction still apply, ie you cannot /duel a person whose level is too low or too high relative to yours.
wildcards:
-f: friendly duel, the winner will not gain PvP rank and the loser will not lose PvP rank.
-s: self buffs only, all outside buffs will be terminated when both sides initiate a duel.
-n: no buffs, all buffs will be terminated when both sides initiate a duel.