Im sorry, i just sat aghast at the list that was put up.
Maybe FC should ask the players about implementations before implementing them.
This new patch is going to make the game sooooooo easy that it'll become more boring and tedious than is imaginable
"No loss of XP from death until lvl 30
No Resurrection Shock until lvl 25
No loss of items until lvl 15
The start-up First Aid and Treatment kits have had their charges drastically increased. They will now have 300 charges, so healing should be plentiful in the beginning."
----?????? No loss of xp from death until lvl 30?? Im lucky if i die once or twice by level 30. The game doesnt get difficult until lvl 50.
The game will become sooooo tediously easy that most people will be put off starting new characters for fear of boredom.
Sure it'll be good for complete n00bs, but this is OTT big style. They'll get bored by lvl 20-30 thinking it a game for 5-8 year olds
Maybe thats over the top itself i dunno. all i know is that this was my first experience with an mmorpg and i picked it up in under a month, the difficulty was just right.
Im not an agent, so i wont really discuss the agents, although from what i hear, its good that your finally redressing concealment, which is as basic to an agent as bread and butter but has been neglected for months.....
The IP Reallocation is also a GOOD thing, since this patch, like every other one before it, never FIXES weapon tradeskills nor adds any more WORKING ones. and i dont want to encourage you to add them, since i think you should fix the ones in the game, since 60-80% dont work. You shouldnt of even added the 80% that dont work yet.
So its good for ip reallocation, coz i want that 160 ip in weapon smithing back!!!
Oh actually, while im talking about changing and swapping stuff. Does anyone else think that all FC does is buff proff after proff.
One proff is weak, so they OTT buff it, making it super duper, then the one that LAST had an overhaul, becomes the new weak class, then later, *that* too gets buffed to heaven, and so n so in a repeating cycle that never fixes game balance. You just keep buffing professions until another is the weakest. Its a never ending cycle that will wear think quick methinks
Why dont you listen to the players and fix the stuff *we* find wrong? Okay you did with the agent, but most of the rest of this patch doesnt.
Stuff like the cloaker, for since as long as this game has been going, people have been wailing that there's no point getting one, since your noticed immediately coz of energy damage being reported! Not very CLOAKED is it?
And apartments apartments apartments, do you people in FC land LIVE in homes? Well it must be fun living with only 10 items and flowers, pictures and freezers, coz thats all WE'VE got.
I could go on, but i wont. The point is you make needless changes like the Wompa network that no one in this game's population is *****ing about, and dont fix the stuff everyone IS *****ing about. It just seems a very odd way to go about fixing things.
The good ol american saying of "If something aint broke, dont fix it" springs to mind.......