General Changes:
*Invisibility is now implemented for player-to-player interaction. This means you can hide from another player, and he will have to hit "?" (Search) button to see you. When you hide, your Concealment skill is used against Perception. (With 75% chance of being hidden if the skill level is equal). When someone is hidden and you search for him or her, you use perception as the attacking skill. (Thus having 75% chance of finding the opponent.) Also, we have found a bug in the Concealment code that we have fixed, increasing the chance of you being hidden from green mobs. The search code is changed when looking for hidden characters. You have a base radius of 5-meters which increases to a 40-meter radius (or all visible characters with 100% char view distance) when you get 1000 in perception.
*Increased the XP you get from picking locks.
*F9 is now stripped for some debug info. Now only information that is useful to the player will be displayed. You can use "shift+F9" to get all the "old" information.
*We now show a progress bar when AO is closing down. We have added this because on some computers the de-allocation of memory can take a very long time and if the player restarts AO while this is happening, the new game might not have enough resources to run properly.
*Made some changes to post mission cleanup. Reason for this change is to decrease load on servers. Side effects: - You will no longer be able to delete the mission by deleting all mission keys. You can still delete the mission by using the right mouse button on mission icons and then select the delete mission option.
*Implemented improved feedback in character creation when you try to choose a name that has been taken, or is illegal.
*Fixed a bug that sometimes caused players to face the wrong way after zoning.
*Boss monsters in team missions will now be more visually distinct. They will be larger and have a glow. There are a number of different boss types, each with a different glow.
*Boss monsters in team missions will now give more experience.
*Tweaked the power curve of the team mission boss monsters. They aren't so difficult at lower levels anymore.