I understand that Funcom feels that over equipping is not how they want to run AO. There is a test that should be done to confirm that over equipping is a problem or a necessity at higher level.
Copy a 120th level duel pistol welding advent. Why that class/equipment? It is suppose to be the benchmark by which all others are measured, and pistol is the weapon they start with. Just pick one at random from the database so there is a good chance that it was made the way a “typical” advent would be, some wasted IP, not ultra optimized for combat. Now change out the equipment that was on it and replace it with weapons and armor of “appropriate” ql.
Now in a test field/mission (there has to be a way they at Funcom test equipment to be sure the code works) run the copied Advent against an NPC of equal level.
Fight 10 battles to the death. If the PC Advent can will 50% of the battles then I guess over equipping could be done away with.
I’m going to bet that the PC Advent will not win a single battle. This would mean that ether the NPCs are too strong at high levels (as we all know they are), or that PCs are too weak, (and over equip to survive).