"Since when were traders able to solo so well? they certainly dont solo as well as any of the pet classes or as well as my enforcer. "
Bgumble my point is that the trader solo's better then the doctor , posts before has mentioned that traders solo'ed and earned loads of money through missions before they got their top wrangle. I'm not saying doctors can't but they take much mroe trouble doing so. I play enforcer and doctor
"Clue: They already are secondary healers. Better than Advents or MAs but worse than doctors - except maybe at very high levels when healing is barely an issue. "
IF they are secondary healers then why the fuc should they be better then adventurers and MA's and this whole thread has proven that traders ARE better healers than doctors even if it only remains at 90+ it's still a issue that needs to be solved
"So rather than address your problem you believe that making another class worse will somehow improve you? Odd reasoning. "
Well my point is that i've changed views i'm sure all of the people know that nerfing a problem is much faster then fixing the problem especially for funcom and the heals won't be boosted again anywayze if the heals of the docs become over powered then another set of balance issue will come. I am predicting that it takes more time to fix the dot then changing the usage of the traders heals.
If funcom changes the traders heal it'll make them back into the secondary healer that they are meant to be at higher levels not a cause that makes the doctors kicked out in higher levels, and plus ...and plus by changing the traders heal the adventurers and the Ma's and the MP's and doctors will feel more powered and complain less
but what if only the doctors were improved , not only does it generate another issue of problem w th doctors becoming the next super class. it doesn't solve any problems of the adventurers or the other secondary healing class.
"Hello? you must be aware of some exploit or secondary effect that has caused Trader heals to be changed. For your information the heals operate exactly as originally designed with the exception that the DoT component is now half its original level - which doesnt affect healing output at all, merely makes the heals less dangerous to use. Why shouldn't our heals be as powerful as they are? they are obviously at the level Funcom originally thought was correct. What has changed?"
Because funcom has never anticipated that these heals would be such a problem , it's probaly a design flaw I do not tihnk Funcom orginally thought it was correct that high level traders should be able to outheal doc's at higher levels.
I understand that the best way to fix the issue is to fix the dot , and make it stack but this will cause alot more programming and I can only see it is funcom's easy way out , further more funcom has more problems to deal with then this issue.
also boosting doctors will generate problems like tooo easy game play , or always looking for a doctor groups ,and will make every other secondary healing class feel jeolous then another issue will rise causing funcom to boost everyone. What an easy solution to just nerf the traders funcom thought .if you were in a position like that you'd certainly take the easy way out would you then address all the other problems out there