Originally posted by Alberon
Great yet another line of nano's that can be dumped on the scrapheap of uselessnes next to the enfraam line & epsilon purge.
Don't know what they are thinking at FC but one thing is clear they are not listening to what the players are suggesting.
Only one person playing a doc out of everyone active on this forum want the working version of EP.
[speculation]
But no, since only a few people at FC actually have a char above 100 on the servers they need to clone test server players above that level & the easiest and fastest way to test stuff is PvP against another developer. PvP at which doctors seem to be not the best around. So instead of actually FIXING the nano they make one that gives them a chance in the PvP. I might add PvP the way FC thinks PvP should be. People will adapt to the new version of EP the second 14.2 gets active and reduces it effectivity to roughly 0%
[/speculation]
Then we docs ask for a minor upgrade so that we can compete with traders. Yes, a MINOR upgrade, if you up the Consumate Carer (ql 106) lower limit by 50% you heal a whooping 140 or so points more at min heal and the average by 70 points. That makes it 27 points more efficient then Major Delayed Health Payment.
But seeing the damage critters dish out when I team an extra 70 hitpoints at this level means you need to do 4 or 5 team heals before those extra hitpoints translate into surviving an extra blow.
So by actually upping the lower limit on doc team heals you make docs happy, don't annoy traders and cause only a limited impact on the game play.
But this seems to be inline with what I've been reading on the NT board (the 10 answers to 10 questions thread). NTs don't get upgraded and most of the stuff that they now have is as envisioned by FC. That can only mean that all other classes need to be brought to the same level. This can only be done by major nerfing to certain proffesions.