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Thread: Dream mission...

  1. #301
    Susano-oh,

    That's a very good idea. Just by itself it'd make for much more complex missions. Of course it requires some stereotyping of the different classes to do.
    I read somewhere that the fixer quest isn't attainable unless you have the necessary skills to pull it off.
    Parhaps if they made up some five different types of partial missions for each class, tied those to a truth table and to a test on the teammates individual skills, (so that agent-submission(assassination), was never pared with doctor-submission(rescue), but could be pared with doctor-submission(biowarfare), or could be substituted for agent-submission(theft), which was compatible with doctor-submission(rescue), for instance, and neither of those if the agent in question couldn't sneak worth a flip, or had lousy combat skills.)

    Better yet would be if the whole mission system were revamped to take several of the ideas presented here into account.

    Mission mobs, like quest mobs, that spawn in different parts of the world, to forward a not-so-much-scripted as pieced-together-from-sub-scripts, mission on to the next spot. Missions that span several playfields instead of several levels. Missions built with a more outdoorsey feel. Missions that give rewards desirable to the combatants, (best with a check of skills and never offering a reward that takes more than 10% of what skills are available.) Missions that use the traditional roles of the characters in traditional roles, (instead of assuming their positions on a combat team, have a mission with a doctor have a fair chance of involving medicine, one with an engineer often involve the tradeskills, or goals only a pet could accomplish, or both, missions where the goal is to NOT engage the enemy in combat being regular for fixers, also missions with more locked doors, and more trapped ones as well.) Missions where killing the opposition REDUCES chances of token acquisition. You get the idea.

    Oh, what I'd do for a mission that didn't tell me, in so many words, to kill target, spot target, spot object, recover object to terminal, or apply provided tool to object. How about get to target, and apply tool to target? How about recover object to object? What about substitute provided tool for object, either returning with said object or destroying/keeping it? How about recover target? That would be fun. "Your mission, should you choose to accept it, is to rescue the knights daughter from the clutches of the Evil Omni Tek. Should you fail in returning with this individual, or if you are caught in the act, we don't know who you are or why you claim to be clan." Missions where stealth is more important than guns, in fact missions where if you have to fire a shot, you've already lost. "This is a mission of mercy. You are to kill NOBODY, unless absolutely necessary. This is not to say they will be happy to see you, as these odd splinter sects have a tendancy to think that anyone who isn't one of them is one of the enemy. Get in, load this canister of leet-be-gone into the ventilation system and get out. Be aware that if you are forced into a confrontation, your chance at achieving your stated objectives may be fine, but your chance at doing so in a manner that promotes the cause will take a slight downturn."

    Maybe even missions that take the tradeskills into very serious focus. "It is believed that ICC has been experimenting with "efficient" nanoprograms on "captive-field" nanites. If this is so, their interest in Rubi-Ka may increase to unhealthy levels. We need you to test this premise. In the local ICC lab, SBC has established the first nano-free room on Rubi-Ka. In it is the new program-disk for what may be the first nanoprogram to operate outside of either Rubi Ka's biosphere or living tissue. You must finish this crystal for them, and test it in the nano-proof room. To do this, you will need a carbon rich rock (QL-100 or greater), which you will need to acquire somewhere, (the current shortage of QL 100 carbonrich rocks being the only holdup to SBC's research.) All the other items that you will need can be attained in the machines of any general store, along with a book that describes the procedure in detail. Rumor has it that the crystal will be of the Protection school, so make sure you buy symbol libraries and crystal reflection patterns of that school. It is suggested that you provide your own tools for completing the carbonrich rock to prepared program crystal, as nothing has been suggested about such refining equipment on-site. Good luck." Completion on uploading of the nanocrystal and testing it on a very avalon-esque combat dummy. The nanocrystal to be made by, presumably, one player, and tested by a second, while a third helps them get there intact.

    Okay, now I'm rambling.

  2. #302

    Cool

    first of all, bump, great post

  3. #303
    second of all, I think that these are great ideas, although one thing... I want to help clarify what I think agent should be like..
    Agent should have high hacking/cracking potential... not as high as fixers of course, but close to it, same for some engys, on the more high tech form of hacking. Here are some ideas to improve them in this area....
    1) Allow Engineers and Agents to hack into the fixer grid. (Agents and Engineers are supposed to be the masters of their fields, being hacking and computers etc, I think that they should be able to get into the grid stream through other methods *not a nano*, through trade skills, make it possible for an engineer with high enough elec engineering and comp lit can hack into the grid stream that fixers can get into... its only fitting for their expertise in the area, as for agents, make it possible for them to obtain a counterfiet signal of some sort, maybe create it through the means of a quest it will end up being a lockpick/hackers tool type item, this way the agent can use the hackers tool on the grid terminal and "hack" his way into it, I think that this process should drain the agent of all of his/her nano, and require high levels of breaking and entering, intelligence, and comp lit."
    2) Add new missions that will require an agent, fixer, or engineer to hack an item in the mission. (For example... for an agent's mission, make it so he can sneak past a bunch of mobs, get to a locked safe, and throw a rock down the hall to lure the mobs in the office out, then the agent can hack open the safe and retrieve papers to return to the mission term "to hack the safe it will require a level of breaking and entry and comp lit", for engineer make it so they must retrieve data or some form from a main computer and put it on a disc to bring to the mission term... make this require electrical engeering, comp lit, and B&E.)
    3) Please fix trap disarm. (I think that disarming bombs in missions should rely on your trap disarm skill, thus when you open a chest that has a bomb in it, it will do a check directly against your trap disarm skill, if the skill is high enough... the bomb will be disarmed and you will be awarded exp for it as well..
    I think that using a disarm kit on chests, then a lockpick is a little overdoing it, lockpick should be all you need..)

    Also, concealment issues, I think that agents should be unparralleled in this... I mean, any 190+ charactor no matter what class they are can have high enough concealment to actually matter...., especially Fixers and MA's (light green skill).
    Agents should get plusses to this skill as fixers got GA and Fixer grid, traders got comp lit buffs and drains, crats have XP buff, and MA has critical buffs + major healing. Here are a few ideas of mine to improve concealment.
    1) Agent Cloaking Device (allows an agent to use the cloaking device to actually dissapear just like sneaking, but without the walking really really slow, and with no DoT.. it will hide you from monsters up to the QL of the cloaker, perception checks still in play here... If something detects you, then you enter sneaking mode and sneak past it while cloaked to get that extra little boost you need to get past them..)
    2) Speed up movement while concealed for agents (Agents are supposed to be masters at covert ops. I think they should be able to sneak alot faster then other professions depending on their concealment skill... aprox 1400 concealment = 70% of full speed. 1800 concealment = 90% full speed and 2000 = normal speed.)
    3) Ability to use distractions... (Agents should get an agent only item like the much suggested "rock" lol. seriously though, an agent only item relying on thrown weopens/sneak attack skills, it will lure mobs toward the point the rock lands after you throw one, with maybe a 30 sec-3 min reuse timer)
    4) Ability to change Faction without penalties and a reasonable amount of time... (I think they should add a new line of False Allignment nanos as suggested many times, which would last 30 min to an hour and make it possible to cancel it. While a clan agent is in "Visual Side: Omni" for example NPC's will regard the agent as an Omni charactor, however pvp will still be based on "Actual Side" not visual, so this way a clan cant go omni, and then cancel to attack, etc etc. however targetting will mark the agent as omni, not clan... thus tab targetting will work as if the agent actually had changed thus an omni cant tab target a clan agent in FA: Omni *although he can still be attacked*)

    Now as for extras that should be put in...
    1) Bombs!... (I think it should be possible for Engineers, Fixers, and Agents to make and place bombs... These bombs will do many things including... AoE Damage, AoE Root, AoE Blindness, AoE Snare, AoE EMP "disables electrical objects... including but not limiting to, Engineer pets, Crat pets, Robotic mobs, Towers, agent cloakers, and electrical weopens...", What this will basically do is shutdown these electrical items for a short period of time, or until the Engineer can repair them *via tradeskills*; It should require weopen smithing to make bombs and to place them, on some high level bombs it should also require Electrical Engineering, and even Chemistry to make them... Giving Philosophers Stone nano for engineers a new use , I also think agents should get a new line of buffs that adds aprox +90-110 to chem, elec engineering, and weopen smithing at highest QL, at lowest level aprox +40?..., this way it adds a whole new dimension to the game, it should be possible to put different timers on bombs, and maybe even a remote detonation device..., this is how it would work.. Engineer buys bomb casing and various parts, puts the parts together and decides how long the timer should be, then he could buy a timer setting program from the shop.. these will vary from 30 sec-5 min, and maybe possible of a remote detonation device, what you would do is use the kit on the bomb and it gives you two items, the bomb and the detonator, when you place the bomb and you want it to go off, you just use the detonator like you use any other item)
    2) Disarming player-made bombs. (It should be possible to disarm player-made bombs using the trap disarm skill and a disarming kit, giving the kit another use)
    3)Tranquilizers. (I think it should be possible to use the pharm tech and chem skills to make tranquilizer darts *throwing weopen* this way people can throw them at mobs and possibly put them to sleep *calm*)

    Just a few of the 30 pages of ideas I have

    oh and just one more time... (Engineer should get a self buff at level 180 that is +160 to all of their trade skills and +80 to their comp lit) nuff said =p

  4. #304
    Actually, about a year ago, AO HAD player placable bombs. I disarmed one off a mission door sometime around then, and I think I left it in my bank, possibly answering the question of what that OTHER unidentified item in my bank is.

  5. #305
    ya I know about those bombs I was there , but I think they should put new ones in with more varity

  6. #306

    Re: Little bumpage

    Originally posted by Trosida
    Just a bump to remind Funcom that all the rules in this game can be applied in new ways to create interesting and different mission scenarios.

    Trade-skill based puzzles.

    Professions specific NPC : PC interactions

    Tighter Time Limits

    Better rewards since you won't get to clear these kinds of missions.

    Profession based puzzles designed around the skills such professions have.

    No need to add new rules, just use the ones already there!

    Repair puzzles already exist (as a mission goal), just widen that and add a skill check.

    Locked doors already exist, add in some security-type mobs that can be hacked before they 'sound the alarm'.

    NPC targets in assassination missions could attempt to flee the mission site (if they do, mission fails).

    Allow missions to FAIL, you want risk/reward there has to be the risk of failure. Mission failure does exist but only in a couple of types of missions that don't seem to be normally taken. It appears that the most commonly taken mission is the 'Find Item and Report on it' due to lame mission rewards overall.

    Up the mission rewards, put in some trade/profession based puzzles, add in the chance to fail (through escaping targets, much tighter time limits, etc), give a few options to the players about what types of professions would be needed...

    that would be a major step towards making this game what it was 'envisioned to be'.

    Hehe, Enter the modders...

    No really i use to be a half life mod coder.

    Using existing code it is almost always possible to add new features...
    *bump* btw
    ~I am the Virtual Virus

  7. #307
    just tryin to keep this so other people can read

    Bump!

  8. #308
    This is a great thread full of great ideas. I hope they implement a few of them in 14.8.

    To me though my idea of a perfect mission is from my favorite game of all time Deus Ex. I wish missions in AO were just like Deus Ex missions.
    Fear is the Mind Killer.
    You wasted life, why wouldn't you waste death?

  9. #309
    BUMP, for something interesting to do...
    Screw baby Jesus, level limits make ME cry.

  10. #310

  11. #311
    interesting path for missions to take. im sure it wouldnt be hard for funcom to impliment it..

    edit cause i clicked on the wrong buttons and meant to reply to the NEXT post at the time :P
    Last edited by Korgee; Dec 5th, 2002 at 20:44:46.
    Hello, my name is Adan..and I was addicted to Nanokits......untill I discovered Notum Siphon CQ (tm)
    Adan Solkalibur Basso
    Nano-Technician

    Armor Layout

    Clan affiliated supporter of the Nanomage Liberation Front.

  12. #312

    Bump...

    Just as in real life, the chance of failure makes it all that more realistic. While I agree, there should be some "puzzles" that have more than one solution, if the solution cannot be reached, due to lag drop, people coming and going, or not having a certain "assumed" skill, then hmmm....maybe it will force the players to look at whom they choose as teammates....could have an interesting effect.

    Also, even if Funcom implemented these ideas, they would not have to remove the overused "common" types of missions we are seeing now. They could just offer both, and there could be something in the text description of the mission indicating that this mission, as opposed to a regular mission, should be considered only for "Professionals" or something like that....see my examples below.
    ----------------------------------------------------------------------------------
    Mission Description (Team Mission) Type Assasination:

    ...[incoming transmission]....(character name here)! There has been a ...situtation ...(playfield name or coordinates here) help...SPECIALIST TEAM ....PROFESSION-SPECIFIC EXPERTS needed...(NPC name) will kill us all... failure imminent....
    your team...last chance...[transmission ceased].

    ----------------------------------------------------------------------------------
    Mission Description (Team Mission) Type Find Person

    Greetings, (proffesion title here). This mission is a Class-VIII mission. We would like to offer you a chance to prove your value to our organization. This special mission is being offered to your Team due to it's specific nature. It is quite different than those "less-risky" missions you have become accustomed to. It is our firm belief that a Class-VIII mission such as this should only be attempted by those Teams with a combination of certain skills. Your team seems to consist of members who may possess such skills.
    We acknowlege that the high risk of failure for taking a Class-VIII mission in (playfield name or coordinates) is likely, and therefore, there will be no penalty or retribution if you choose not to accept this mission. It is assumed that, by accepting this mission, you are confident that your Team members possess the skills becoming of someone in thier chosen career and rank (level).
    Anything less would guarantee failure.
    Our reports inform us that a certain individual is moving into a position of some importance and we need to confirm this information. You will need to find (NPC name) and watch them. Report your findings back to us via comlink after you have selected them and studied them for sometime (comlink upload will happen automatically if target is selected).
    If you choose to accept this mission, we can offer you the following compensation:
    (the normal item/xp granted upon completion of the mission would go here)
    ----------------------------------------------------------------------------------
    Mission Description (Team Mission) Type Find/Retrieve Item:

    I'm glad you could meet me here (character name here)! As you may have heard, there has been a..uh... situtation in (playfield name or coordinates here). I have asked you to meet me here with this SPECIFIC team, as the mission I am offering will demand that your team have certain skills... Our spies have discovered a number of ...um ...barriers - preventing us from completing this mission oursleves and thus we believe only a team such as this one you have formed here today will be able to penetrate these barriers and retrieve the (name of item to be retrieved here). If you are able to retrieve the item, bring it back to this mission terminal to recieve your compensation. Hurry!

    ----------------------------------------------------------------------------------
    «¤ W¥RM ¤»

  13. #313
    Originally posted by PipBoy
    That is the CURRENT reality of missions. If you make profession missions, people who WANT to roleplay will play them. People who want to roleplay but aren't playing AO will sign up. People who want the level treadmill will stick to the old mission types and hunting where it is available.

    And if a number of people stink at these missions at first, I don't care. Just like anything else, people will learn over time what is the best tactic to use towards these missions. People will learn what is in store for them and what they need to do. I'm sure at first a number of stupid treadmillers will get in groups used to running around killing mobs as fast as possible. To me, the worst part in single-player CRPGs is when you have to run around back and forth doing nothing other than killing enemies over and over to gain levels and loot. The best part is the content. Currently, AO has no real content. All you do in AO right now is run around killing things to get levels and loot.

    Profession specific missions would add real content to AO. It would add something that would really make it feel like you are doing a mission. Also, keep in mind that profession specific mission don't always have to be restricted to teams. You can have missions that require the things listed so far, but if only 1 person takes the mission, limit the aspects of the mission to only require what is available to that profession. Even without the fun of being in a team, those missions would really be fun in and of themselves. I for one wouldn't care whether they gave ANY loot or ANY XP. The incentive for doing them is the sheer fun of actually doing them, not what you get afterwards.

    For one things they would either have to nerf the amount of Xp a team/solo mission could give you, or they would have to really up the above mission type formate, im all in supportt of this type of missions, just my 2cents, not sure where my last post in this thread is since its preatty big now.

    Edit: oh i guess it hasen't been that long sincec my last post, hehe <bump>
    ~I am the Virtual Virus

  14. #314
    "Oh, cr4p, there's lots of über cyborgs in this mission.. " we need to somehow gain access to the central computer & destroy it to remove the cyborg HQ ability to lead them effeciently (cyborgs won't add while fighting them if successful) otherwise they will add like crazy from rooms allover this mission. We need an agent to sneak in & place a <insert nasty bomb built by a engie here> on the central computer.

    /me dreams..

  15. #315
    *bUmP*
    Prepare for Battle!!!I... I see.... Aliens....
    Mrevil By Mr. Fli
    Mrevil My stuff
    Exxon
    And a few other alts...
    People dont kill peoples in Rubi-ka, Lag does!

  16. #316
    BUMP<
    BUMP<
    and you guessed it B U M P ! ! ! ! ! !

  17. #317
    dang, this post sure deserve one more


    *BuMp*
    Prepare for Battle!!!I... I see.... Aliens....
    Mrevil By Mr. Fli
    Mrevil My stuff
    Exxon
    And a few other alts...
    People dont kill peoples in Rubi-ka, Lag does!

  18. #318
    i've read the whole thread....that was the best i've ever seen.
    Perfect ideas.

    And nothing happened since !April 13th, 2002 15:26:11"

    no statements..


    guys : i give up.Nothing will happen.
    /tell Oezcan

  19. #319
    ** Bump **

    Hopes makes people live

  20. #320

    Re: Dream mission...

    Originally posted by Trosida
    (Names have been changed to make it followable)

    Soldier: Ok guys we got exactly 1 hour and 30 minutes to do this mission!

    Fixer: Why so short?

    Soldier: It's a rescue operation, and the target dies in that time. The reward is much better than a normal mission, but we can't clear the location. We have to get in, get to target and get him out.

    (Everyone into vehicles and speed buffed)

    (At the site)

    Nano Technician: Main room is empty except for one mob.

    Fixer: Is that mob moving?

    NT: Nope

    Fixer: Everyone stay away from the door, that's an alarm probe. It won't attack, but if it aggros onto anyone it will call every mob in the mission, on this floor, to us. Also, the mission will be a failure.

    Soldier: What do we do?

    Fixer: We don't do anything. *I* go in cloaked and use a hacking tool on it. If I'm successful, the probe is neutralized, it won't alarm, for 2 minutes. Then you all destroy it in that time. It has a lot of hit points and high armor so make it good!

    (Later)

    Fixer: This door isn't locked, or trapped.

    Engineer: Still broken, let me in there and see what's up... Using my analysis gadget on it, I can see it needs a nano pylon, and 2x nano paste.

    Fixer: I'll grid back and get those, then warp me back.

    Doctor: Mission timer shows were down to 30 minutes.

    Soldier: Mobs on the move team we'll be cornered in this room.

    (Fire fight ensues; Fixer grids out, is warped back by the time the fight is over.)

    Engineer: I successfully combined the nano pylon and paste, required some pretty high trade skills (good exp though), and that should restore the door.

    Fixer: Still locked let me crack it.

    (Last room)

    Soldier: Buff up guys the target is in that room. We have to get in, and keep the target from getting killed, then heal the target to full. Doc are you ready?

    Doc: Ready.

    Crat: I'm in first, I'll calm them. That should buy us some time.

    (Team enters last room, most mobs are calmed some attack. Big fire fight, Doc heads to wounded target and begins casting heals (many hit points to heal)... massive team work ensues)

    Soldier: Complete!

    Others: Had to blaze through that mission, but *dang* the monetary reward was worth it as were the tokens and a nice item to boot!



    This message brought to you by the United Omni-Clan-Tek Alliance for seriously kick butt missions!

    future will show us what will happen ... please guys all of u . BUMP this as often as possible if u really WANT those missions.
    /tell Oezcan

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