275 TS-VE got 36 AS more than ELLTS its mean 1 sec less for AS recharge and mabe break for next multiplier, so make your choise.
275 TS-VE got 36 AS more than ELLTS its mean 1 sec less for AS recharge and mabe break for next multiplier, so make your choise.
ELLTS again cause the chance that you might get new AS multiplier with 35 added to aimed shot is insignificant since it will mutliply with crappy max damage this rifle has. But 6% more chance to crit means a lot on crit dependent rifle.
One thinkg I've noticed and that hasn't been posted is that if you hide and sneak through a corridor after that you are still visible to a mob behind the door.
Instead just walk through the doorway and hide when the mob is visible. That way he can't spot you (providing your skill is high enough).
Of course this only works on mobs that don't aggro on you the second they see you.
This happens in indoor areas so it relates to this 'indoors concealment is buggy' statement. I think it's the same for outdoor areas too, but can't confirm that 100%.
Coming back from WoW and trying to get the hang of the game once more.
Deschanel - OP Fixer on RK2
I know sneek in PvM is still bugged but have they done anything about PvP sneeking?
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Ok, i cant work that calculation out... if it is (2.3*40)-((1500*3)/100) then it would be 47, ovbiously not 44, so it must be ((2.3*40)-(1500*3))/100 (note, the first is actually what would be done if it was correctly evaulated) and this is -44.08, i presume this is the intended one, however... It can't be this because if we change the aimed shot skill to 15000 (note the extra 0) and use ((2.3*40)-(15000*3))/100, we get -449.08... heh?Originally Posted by Morphex
What about the speed cap in AS, is it 11 secs?
So for a perennium with 1 sec recharge we need 967 AS to reach it
r=1
as= 967
(1*40)-[(967*3)/100] = 11
And 1934 would be the number for an alien rifle.
Edit:
I made this table, just for curiosity, i think it is correct:
http://usuarios.lycos.es/anarchy/aimedshot.htm
Last edited by Jefazo; Dec 21st, 2005 at 22:03:39. Reason: Table added
mm, using that table it shows that the calculation on the first post is supposed to be 47 and not 44 as i origionally though, *cough*fix*the*first*post*cough*Originally Posted by Jefazo
Yeah the first calculation is wrong. Also, I was wondering (I think I know the answer but would like to check anyways) it takes the unchanged recharge speed, not the recharge after ranged init when determining AS recharge right?
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Has anyone thoroughly tested the new multiplier every 95 AS skill theory? When testing with onehander I noticed I could hit for multipliers like 1.5x, 2.5x in addition to even multipliers like 3x 4x. Are these .5 steps unlocked on their own, or merely possible once you hit the next multiplier that surpasses them?
New Engine - Announced: June 2007 ETA: Soon™ I'm speechless (June 2015)
Rebalancing - Announced: January 2009 ETA: December 21, 2012 Started! (April 2015)
New TL7 Pets - Announced: March 2009 ETA: Uh...
AS Changes - Announced: July 2009 ETA: TBA
Parry/Riposte - Announced: October 2009 ETA: ??? Did it! (April 2015)
Perk Changes - Announced: October 2009 ETA: Right after server merge Started! (April 2015)
Breed Change - Announced: November 2009 ETA: Hell freezing They did it!!! (Oct 2012)
Beta Server - Announced: January 2010 ETA: Pigs Flying Did it! (Feb 2014)
Since the OP is quite old, I´m wondering if FC has gotten around to fix the concealment bug?
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Feel free to send me any tell in game or a Private Message if you require anything.
Ebondevil - Omni Level 220 Agent on Atlantean, Feel free to contact me any time if you have questions, in game or out.
Varinox - Omni Level 220 Meta-Physicist on Atlantean
Yamarra - Omni Level 150 Shade on Atlantean
Feel free to send me any tell in game or a Private Message if you require anything.