This idea is coming from someone who did nothing but pvp in UO and who doesn't pvp in AO because i am too lazy to go around getting buffs.
Why not make all areas outside of major cities 25% zones?
1. It would make it less practical to find all those important buffs (crit/hp doc+ enf) all the time as you would essentially always be open for attack.
2. It would make lvling mean a lot more. I saw a lvl 95 enforcer using dual swords ql 15.... Why?!?! because they could. Hardly anyone turns on "other hit other" because of the spam and when in a team with a doc and tank the rest of the team just sits there and hits Q over and over. Then there is the "DING" and "Gratz"
whoopy f'in deal. People can add nothing to the team and still lvl with relatively no chance of dying. Usually if they doing horrible damage they rarely get aggroed and this is actually beneficial to them.
3. This would lead to a lot more non-twink vs non-twink combat. There is always going to be the "elite" players out there wiping the floor with newbs but this is the case in every game where there are "conflicts" between players aka PVP. (14.2 is going to help minimize the gaps between the uber-twinkable classes versus the non uber-twinkable classes).
4. It would play into the storyline more. Where does this prozac gas come from out in the middle of nowhere? Is it pumped into the atmosphere somehow but avoids very small areas (MMD)?
My past pvp game experience showed me that there were 2 types of people when it comes to the people who don't like pvp.
A. They are really horrible at it and when they start learning how to and the stragedy behind it they ALWAYS end up Pro-PVP.
(This solution would lead to these people learning pvp and thus allowing there to be more pvp going on at upper lvls also)
B. The pacifists who, even though would rock at it, find conflict with other people what they really don't want to do.
(Even though this game is touted as a conflict of two sides the game needs to have a place for these people to lvl. Simple answer... MISSIONS) Lets look at if they wanted to use hunting grounds though..
If your lvl 30 the best place to lvl is lush fields (as far as omni go) How many other lvl 20-45 clan members are going to fly to these areas to specifically gank the lvling players? Even if they are uber-yalm flying peeps what are going to be the odds when they land? 20-2 or 3 (using SW mines as an example)? What if they get a bunch of clan together and invade the hunting grounds.. Isn't this what is meant by a sided conflict?
Now i know my spelling and grammar can be hellish and that these ideas come from someone who doesn't pvp in AO much (I get ganked a lot because i just self buff.. I'm about 10-45 rofl) but i would like some feedback/rebuttles in the way of a intelligent debate =)