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Thread: Dealing with the bad guys..Ideas

  1. #1

    Dealing with the bad guys..Ideas

    Heya everyone,

    I want to submit an idea , and I'm posting it here as it is an utopic idea, that will never be realised due to "gameplay" reasons:

    As a OT bureaucrat involved in politics, I'm often facing the fact that the war on Rubi-Ka isn't only due to the clan members lack of education.
    Until now, I really tough that it would one day be possible to live in peace by "reforming" clan members and by implementing schools in their wastelands to educate the newborns.
    This is a necessary step toward peace, and Reforming clan members is really more valuable for both sides than killing them on sight. In the same manneer, I'm sure we coud be able to reform Neutrals so that they finally understand what is really better for them.

    But experience changed my mind, this will not be enough.
    I think that some bad people within the OT ranks can be more dangerous for the community than even multipe clans united.
    (And I'm sure the same is true for the clans, tough I'm not able to identify them)
    These guys should be dealt with, but we don't have real powers to do it.

    Killing, and in my opinion it is true all the time, is useless as they are insured. (And I hate to see people dying)
    More of that, they are on our side, and killing them would interfer with our politic.
    We really need more power.

    All we have now is convicing our guild not to talk/team/trade with those people.. that is not enough.
    I wish we could put those people in jails, for some days, and that they could face a real trial.
    (not only one from time to time, but we should have real laws we should all follow .. or we would risk to be captured by our own side and face a trial).
    This would bring the "Fear" feeling I was really looking for when joining OT.. We should not be able to do what we want, we should always follow the corporation rules.

    That's it for the ideas : Laws - fear - Jails - Tribunals - Sentence

    Now, I want to say I know this is not possible to implement for a lot of reasons:

    Nobody will ever accept to stay in a jail during 3 days, it would be considered like a sort of ban, and people would hate that.

    There isn't the possibility to create tribunals dealing with all the crimes. Lack of time and people I guess.

    A lot of people will never want that fear feeling.
    I myself really want that. I would be happy to risk my life everytime I'm leaving a protected town, I would be happy having to follow the rules when I'm in a city, and be able to do what I want when there is no "official" near me.
    I would love having to face a process if I broke the law.


    But in an utopic world, where people have time, and accept to RP a prisonner in jail (with interactions within prisonners, but impossibility to leave a restricted area.. )
    we could have that:

    - Prisonners united trying to find a way out of the jail before the trial

    - Prisonners discussing with a lawyer, trying to decide the way they will defend themselves at the trial

    - Old ennemies captured together and fighting in the prisons within the prisonners battle arena

    - Agents being able to enter the jails and send some messages to guild leaders

    -Entire guilds trying to free their leaders who is in jail, by sending assault on the jail guards!

    - .....

    I know that a lot of people will hate this idea, but we really need a way to deal with bad guys, we really need Justice, we really need Sentences!
    Dead is nothing on Rubi-Ka atm.. we should find another way.
    I posted that here as I know the casual player would not be ready to stay in jail, waiting for someone to come , or preparing a defence for the trial.. but damn, for people who want to RP, this would be so nice

    Amanite

  2. #2

    Question Re: Dealing with the bad guys..Ideas

    Originally posted by Amanite
    ...
    I posted that here as I know the casual player would not be ready to stay in jail, waiting for someone to come , or preparing a defence for the trial.. but damn, for people who want to RP, this would be so nice
    hmm sounds like a casual player doesn't rp ?
    tradeskillz ?

  3. #3

    Re: Re: Dealing with the bad guys..Ideas

    Originally posted by Fazun


    hmm sounds like a casual player doesn't rp ?
    Nice remark, Fazun, and it could lead to an interessant debate about what is roleplaying
    (already tried it hehe : http://forums.anarchy-online.com/sho...threadid=11952 )

    After months of playing AO, I have to say that I arrived at this sad conclusion, indeed.
    The casual player in AO want to level atm.. I don't know whose fault it is: players, Fc , lack of things to do, lack of imagination from the players, ..? but that is imo a reality.

    But don't worry, I keep the hope it will change one day, and it is why I'm still proposing ideas, only because I want to promote imagination

    Amanite

  4. #4

    Wink Re: Re: Re: Dealing with the bad guys..Ideas

    Originally posted by Amanite
    ...After months of playing AO, I have to say that I arrived at this sad conclusion, indeed.
    The casual player in AO want to level atm.. I don't know whose fault it is: players, Fc , lack of things to do, lack of imagination from the players, ..? but that is imo a reality.
    ...
    hmm i think you set "casual player=low level player (n00b)" ?

    hmmm then i think it's more a reason of high-level folks not havin enough to do anymore .... so (goin sarcastic ehehe) they desperately try everythin out that gives them some entertainment, even their old arc-enemy, role-playin .... while real noobs still enjoy the level-mill .... (/sarcastic)

    i personally think we either need capturin territory (power-players) or story-tellers (role-players) to bring back some fun/excitement/entertainment .... ,)

    ya, but maybe i'm all wrong ,)
    tradeskillz ?

  5. #5

    Re: Re: Re: Re: Dealing with the bad guys..Ideas

    Originally posted by Fazun


    hmm i think you set "casual player=low level player (n00b)" ?
    Hehe not at all.. I'm even thinking the opposite:
    When I was a young player, I was so motivated that I was talking to everybody about RP things and I was enjoying each minute of playing.
    Discovering new areas, being escorted by high level characters in dangerous territories, trying to earn money to buy a car, then a plane, even facing the fact that a young bureaucrat has no real power on Rubi-Ka.. all that was putting me in the mood of being a roleplayer and then level.
    Levelling was a part of the Roleplay as I wanted to become a well-known bureaucrat.
    I remember I was talking to each agents at lower level and giving them quests to achieve, I was talking to soldiers asking them to escort me to the other side of the town as I was puchased by ennemy spies, .. And everybody was helping me and they find it funny.. I met a lot of people like that.


    Experience changed my mind and now that I'm arrived at high level, I think that only a few motivated and respectable people are roleplaying, doing politics (bureaucrat view of RP hehe), ..
    It is really difficult to talk to someone and "steal" 5 minutes of his powerlevelling time to make something useless , as I did when I was younger..
    With the high numbers of twinks, it is nearly impossible to do that with lower level characters as I would like to do, because every high level playing a twink don't have time for that..
    Myself I was hoping to get more powers as I will raise in the bureaucracy hierarchy, but now I'm a Minister and still have as much power in that world than my droid, hehe.
    All I can do is talking politics with other bureaucrats (and we are doing that), organizing things within my guild (trying to do that), exploring the world ( but I did taht at mid-level a lot), doing missions for tokens (but I hate that and will never have that level 3 tokens board hehe), doing missions for money (but I haven't anything I really want to buy), camping bosses for items (but I did it for the crat suit and hated that!), doing missions for xp.. and then meeting people!
    All the people I meet at my level are people begging for money and people I team with for doing stupid missions (I mean missions without a real objective but XP) ..
    I certainly cannot attend every RP event, but I try to be present, but in my opinion, those events should not be the only places we should meet people.

    - Tough from a RP view, in Real Life, we aren't meeting people everyday hehe-


    So casual player isn't noob imo .. and I was more talking about the high level players and twinks..

    But you're maybe right on one point, and I never tought about that before:
    Some high levels maybe bored so much they want to RP.. that's something we should consider

    Btw, I think the "lack of content" (I mean:RP possibilities: Real houses, guild houses, vendors, territory capture and hold, .. There is a lot of nice content in this game) is the cause of that..

    ANd I still hope that will change .. and it is why I propose utopic ideas..

    Amanite
    Last edited by Amanite; Apr 8th, 2002 at 14:58:54.

  6. #6
    Nice utopic ideas
    It would really be great to actually be able to do something within OT at least. I cant speak for the clans here since I have no idea whats going on in their politics, but OT is currently a large mess of loyal employees vs. traitors who kill OT and Omni-Pol whenever they can. Yet we have no power to stop it and there are no official actions against traitors. Those who are rogue OT are known very well.. so this shouldnt be a problem. The problem is, that no action follows when crimes are commited. The attack on Philip Ross a while back by Freen still has not had any permanent effect. Freen was stripped of his OT employment and was OT within 20 minutes after it thanks to openly available OT application forms.
    This is unacceptable in a Roleplaying game like AO. If no action does and can happen due to gameplay restrictions, the gameplay must change.
    Director "Meister"
    President, Omni-Pol
    Level 207 Omni-Tek Dictator
    Meister's Reinforced Suit - Bureaucrats may be gimps, but at least we know how to look good.
    Account Created: 2001-06-27 23:07:32

  7. #7

    Wink Re: Re: Re: Re: Re: Dealing with the bad guys..Ideas

    Originally posted by Amanite
    ...ANd I still hope that will change .. and it is why I propose utopic ideas.. :)

    Amanite
    ehehe ,)

    beeing creative and stuff is very good ,) it's just a pity when those ideas get lost in board-space or so ....

    mmm and before we fix anythin we need to establish some stable link (=communication) ... but i'm rather confused with what they expect us to do .... ?

    - moderatin the boards ourselves ?

    - electin people as community reps ?

    huh ?
    tradeskillz ?

  8. #8

    Re: Re: Re: Re: Re: Re: Dealing with the bad guys..Ideas

    Originally posted by Fazun


    - moderatin the boards ourselves ?

    - electin people as community reps ?

    I don't know about that..

    I suppose they are waiting for a few people to organize events and such things in-game and to do their job..
    I'm still wondering what will be the event creation tool they talked about a long time ago..

    I really don't know if they consider the boards as an important place where roleplaying can begin, where the players talk together about the story/and the game..


    Btw, I will begin to moderate the board. (joking)
    U haven't told my yet what you you think about the idea?

    Don't you feel like we don't have the power to do anything about the bad guys in our ranks?

    Don't you think strict inforcement of the laws should be a part of OT ?
    The main advantage of the clan members should then be the "relative" freedom they think they have.

    And ...

    Amanite, Moderator

  9. #9

    Wink hmmm

    Originally posted by Amanite
    ...U haven't told my yet what you you think about the idea?

    Don't you feel like we don't have the power to do anything about the bad guys in our ranks?
    yep but mmm durin beta i realised that ao seemed to be more like a mud than a rpg anyway .... ,)

    Originally posted by Amanite
    Don't you think strict inforcement of the laws should be a part of OT ?
    The main advantage of the clan members should then be the "relative" freedom they think they have.
    hmm if we think of neutral as "complete" freedom, i surely agree ehehehe ,)

    Originally posted by Amanite
    And ...
    ehehehehe ..... ,)
    tradeskillz ?

  10. #10

    Re: hmmm

    And...


    Originally posted by Fazun


    ehehehehe ..... ,)

    Lol

  11. #11

    Re: Dealing with the bad guys..Ideas

    Originally posted by Amanite
    Heya everyone,


    clan members lack of education.
    Until now, I really tough ----- erm? I really tough? and you say clan members are dumb?
    Amanite
    I'm Omni-Tek too, but I mean come on.

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