God damnnit! dont mobs take ages to die properly, i mean rolling on the floor for half an hour doing flips and all...Cant they just fall on the ground so i can loot straight away? o_O
God damnnit! dont mobs take ages to die properly, i mean rolling on the floor for half an hour doing flips and all...Cant they just fall on the ground so i can loot straight away? o_O
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Last edited by Terra; Apr 8th, 2002 at 01:37:26.
This is what I think happened:
Before, in the day, you'd kill a monster, and there would be some lag just before it died, like the game had to load up the death animation/sound.
So they went and fixed that by making the game have a bit of fore-knowledge on when one combatant would die.
This made the death animations more smooth, but had some quircky side effects:
- Undead Monsters: Oh they are dead alright, you killed the hell out of them, but there is some type of lag that makes them forget that.
- Loot Lag: He's dead, he's on the ground, now comon cursor, switch to the little gear already....
- Battle Destiny: This one is my favorite, since the outcome of the battle is derived a couple seconds before it actually comes, sometimes you can get the XP before teh monster is dead, yet you haven't killed him yet. I have, on multiple occasions, started running away because I see the XP come in, yet I haven't laid the final shot, but as soon as I stop running, no matter where I am at, I hit the creature for the final blow. Kinda funny when it's 5 rooms awa with a pistol sometimes. This one is also fun as a player tho, I have been killed, yet lived to keep fighting for a while. All my buffs cancel, my health drops, but I am still alive...
Try to fix one little thing and look what happens...
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