Results 1 to 16 of 16

Thread: Jeremiahs Nano-Technician Perk Guide

  1. #1

    Jeremiahs Nano-Technician Perk Guide

    Jeremiahs Nano-Technician Perk Guide

    Introduction.

    Hi there, yes its about time I did some updated info, so I thought, Perks, so many questions about them, I’ve try my best to answer them here. What’s a Perk, well its very simple, for those of us that have travelled into ShadowLands, it’s a reward we get for learning and watching in there, as you progress every so often (10 levels) you get access to knew knowledge, aint learning grand, which you can then use to your advantage, or your opponents woe! Now some Perks have specials attached to them I’ll tell you which ones and all, but what I won’t tell you is their exact numerical affects, I ain’t yer daddy, you got to work SOME things out for yourself. OH, yeah, final point, some Perks specials improve as you get better in the Perk, always keep that in mind.

    Contents.

    Chapter One: Profession Specific Perks
    Chapter Two: Group Specific Perks
    Chapter Three: Generic Perks, but not all, just the ones I personally think might help
    Chapter Four: My Current Set-Up and Conclusions.

    Chapter One: Profession Specific Perks

    Channeling of Notum

    This perk is a permanent HE aura for your entire team. It has four levels to it, and as you put more points into it, it speeds up the tick and increases the amount per tick. This perk has no specials attached to it. Multiple NTs in a team will cause just the highest one to run.
    Code:
    Perk Level        Level                   Affect
         1             40           25 Nano per 14 second tick
         2             90           60 Nano per 13 second tick
         3             170          90 Nano per 12 second tick
         4             SL1          170 Nano per 11 second tick
    Enhanced Nano Damage

    Ok, the name of this perk speaks for itself, like it makes your nanos hit harder… this can never be a bad thing… Now at the time I write this its not quite right… each level is meant to stack up, but at the moment only the highest value gets added, hopefully this will get changed soon. It also provides a small bonus to our Nano Pool

    At the forth level of this Perk we get a special called Breach Defenses which lowers a targets nano resistance.
    Code:
    Perk Level    Level                          Affect
        1          160                 +2% damage and 150 Nano Pool
        2          180                 +2% damage and 225 Nano Pool
        3          200                 +3% damage and 270 Nano Pool
        4          SL 3                +3% damage and 335 Nano Pool
        5          SL 9                +3% damage and 420 Nano Pool
        6          SL 15               +5% damage and 600 Nano Pool
    End total should thus equal 18% damage and 2000 Nano Pool.


    Essence of Notum

    Ok, nice simple Perk line this, it increases your Nano Pool. You can buy it at levels 80, 180 and SL3 and it increases by 600, 1600 and 3800 for a total gain of 6000 Nano Pool.

    At level one of this perk you gain Nano Heal which is a direct heal to your Nano Pool.

    Notum Siphon

    Just in-case anyone has no braincells (what you doing being an NT if you haven’t) this is out MUST perk. Every-other perk have really nice affects, some of them I would say are a must, but this one you HAVE to have, it’s like amazing. What does it do? It increases your MC and it gives you a permanent self HE!

    We get two specials based off this perk, the first is Fade Anger at Perk level four, what it does is simple, it reduces the mobs hate towards you, nice huh! The second one is Tap Notum Source which puts a large HE onto us, oh and it works better in ShadowLands folks, which you get at Perk level seven.
    Code:
    Perk Level    Level                 Affect              Nano/min
        1           30          +3 MC, 50 Nano/10sec          300
        2           60          +4 MC, 90 Nano/10sec          540
        3           90          +5 MC, 130 Nano/9sec          867
        4           130         +6 MC, 190 Nano/9sec          1267
        5           170         +7 MC, 200 Nano/8sec          1500
        6           200         +8 MC, 215 Nano/8sec          1612.5
        7           SL 3        +10 MC, 240 Nano/7sec         2057
        8           SL 9        +11 MC, 260 Nano/7sec         2228
        9           SL 14       +13 MC, 300 Nano/7sec         2571
       10           SL 18       +18 MC, 417 Nano/5sec         5004
    Totals are +85 Matter Creation and 5000 Nano Pool every minute.
    Last edited by Jeremiah; Oct 7th, 2003 at 15:34:13.

  2. #2
    Chapter Two: Group Specific Perks

    Ok, now we share some of our perks with other professions, now now, don’t be jealous they help us out you know!

    Nano Doctorine

    This line is shared with Agents (PL 7 max), Crats, Docs, Mps and Traders (PL 7 max)
    Now at first look this line is REALLY good. It boosts all your nano skills, can’t go wrong really. If you want nano skills then yes go for this, personally I’m going to only have a few points in it to start with, I have other things that have priority, but I’ll be putting points here when I can. This also has a wonderful special attached to it, Shutdown Removal which you actually get twice on the perk list, once at Perk level five and once at ten, so you can use it again while the first one recharges.
    Code:
    Perk Level    Level      Affect
        1          50          +5
        2          80          +6
        3          120         +7
        4          160         +8
        5          200         +9
        6          SL 2        +10
        7          SL 5        +11
        8          SL 10       +12
        9          SL 13       +13
       10          SL 16       +19
    Giving a total of 100 to all nano skills.

    Notum Source

    Ok, we share this Perk line with MPs, who, like us, can get the entire line. What it does is increase your natural nano heal rate (known as heal delta) whilst also giving Nano Pool and a bonus to Int and Psy.

    There are four specials attached to this Perk line. At perk one you get a team nano heal called Access Notum Source.
    At perk four you get a Nano Pool and Nano skill attack called Blast Nano, but to get this to work it needs an affect called Zap Nano already running on the target, this is found in the Notum Repulsor Perk line, one that I doubt any NT will ever have, so you will be relying on someone else to use their Perk first.
    At perk seven you get Stop Notum Flow which is a lovely debuff that lowers the targets nano resistance.
    Finally at perk ten you get the ability Notum Overflow which makes people 15% more vulnerable to nanos… what this means exactly I don’t know and as I’m very unlikely ever to get it, tough I aint testing it! I would guess it operates similar to a nano resistance debuff, but you never know…
    Code:
    Perk Level    Level                      Affect
        1          20          +3 ND, +40 Nano Pool +1 Int/Psy
        2          50          +3 ND, +50 Nano Pool +1 Int/Psy
        3          80          +3 ND, +60 Nano Pool +1 Int/Psy
        4          110         +3 ND, +70 Nano Pool +1 Int/Psy
        5          140         +4 ND, +80 Nano Pool +1 Int/Psy
        6          180         +5 ND, +95 Nano Pool +1 Int/Psy
        7          SL 1        +6 ND, +100 Nano Pool +1 Int/Psy
        8          SL 3        +10 ND, +120 Nano Pool +2 Int/Psy
        9          SL 7        +19 ND, +150 Nano Pool +2 Int/Psy
       10          SL 10       +30 ND, +235 Nano Pool +4 Int/Psy
    Totals are +15 to Int and Psy, +1000 Nano Pool and +86 Nano Delta.


    Starfall

    Ok, you want specials as an NT in combat, you envious of that burst, that full auto, chewing your backside, well THIS Perk line is our specials for combat, the PvP orientated amongst us will probably rate this line more than I do, personally, I’m not investing in it at the moment, but hey, things change you know, you want that extra damage potential, you come here. Now we share this line with Crats, Docs and MPs, all who can max it, just like us. The Perk also gives you a bit more Nano Pool, a bit more life and a bit in nano skills.

    OK at Perk one you get access to Dazzle with Lights, now what its meant to do is slow those critters down and decrease their chance to hit you, well I’m told by a good friend of mine, Drlog that it causes major fluctuations in everyones inits nearby…
    When you reach Perk three you get Combust which needs you to already have Dazzled your opponent which nukes your opponent, oh and this is better if you got a Soldier using Napalm Spray on the target first.
    Next up is Thermal Detonation which appears at Perk six. This needs Combust running on your opponent and again is better is a soldier has sprayed them. Basically its an upgraded version of Combust.
    Finally if you master the entire Perk line you get Supernova, I’ll let you work out what it does, and if you can’t guess go and get some schooling! This needs Thermal to be already running on the target.

    Code:
    Perk Level    Level                         Affect
        1          20          +10 Nano Pool, +5 Life
        2          50          +15 Nano Pool, +8 Life
        3          90          +20 Nano Pool, +10 Life
        4          120         +25 Nano Pool, +13 Life, +1 to all nano skills
        5          150         +30 Nano Pool, +14 Life, +1 to all nano skills
        6          190         +35 Nano Pool, +17 Life, +1 to all nano skills
        7          SL 2        +40 Nano Pool, +18 Life, +2 to all nano skills
        8          SL 5        +45 Nano Pool, +20 Life, +2 to all nano skills
        9          SL 10       +70 Nano Pool, +22 Life, +3 to all nano skills
       10          SL 14       +110 Nano Pool, +33 Life, +5 to all nano skills
    Totals are, 400 Nano Pool, 160 Life and 15 to all nano skills.


    Theoretical Research

    Ok people, listen carefully, who says understanding how things work is a bad thing? At first glance this line looks weak in comparison to the others, but let me tell you, I wouldn’t be without it. Its got a nice bonus to nanoprogramming, yeah ok Im a bit geeky like that, I love my nanoprogramming, and a bonus to Nano Pool. Doesn’t sound to exciting yet, but this line has some AMAZING specials on it. We share this all the way with those guys and girls in the MP field.

    Quark Containment Field even has a cool name for a cool affect, it’s a root, but trust me, it’s a root you want, go try it out, and be IMPRESSED, you get this at the third Perk level.
    Next up is at level six, Accelerated Decaying Quarks, stops their nano skills verrrry nicely and also does them some pain, shame it needs Sabotage Quark Field running off either and engie or trader first.
    Last up is Knowledge Enhancer boosts how much damage you do, who said learning never hurt! You get this at Perk nine.

    Code:
    Perk Level    Level               Affect
        1          40          +10 NP, +25 Nano Pool
        2          70          +10 NP, +40 Nano Pool
        3          110         +12 NP, +65 Nano Pool
        4          140         +13 NP, +75 Nano Pool
        5          180         +14 NP, +90 Nano Pool
        6          SL 1        +16 NP, +110 Nano Pool
        7          SL 3        +18 NP, +130 Nano Pool
        8          SL 5        +22 NP, +145 Nano Pool
        9          SL 8        +30 NP, +160 Nano Pool
       10          SL 9        +55 NP, + 260 Nano Pool
    Totals are, 200 nanoprogramming and 1100 Nano Pool
    Last edited by Jeremiah; Oct 7th, 2003 at 15:48:12.

  3. #3
    Chapter Three: Generic Perks

    Now I’m not going to go into depth on each of the generic perks, I’m going to highlight the ones I think are important, personally, I have no Generic Perks trained at the moment, but there are a number I seriously would consider.

    Cartographer

    Ok simple perk this, gives you map navigation and adventuring. That’s not the reason to take this. What it does give at level one Perk is the special Elementary Teleportation 1 which allows you to travel back to a set location, South Ent for Omnis for example, very helpful for a quick exit from the ShadowLands.

    Enhanced DNA

    Not a bad perk this, especially at lower stages in your profession. Gives a nice +4 to all your abilities per level, good for equipping items, and a bit extra life. Oh and by definition +4 means a +1 bonus to all your skills via trickledown. Also has a HoT and a DoT remover specials later on.

    Enhanced Health and Enhanced Nano

    Do what they say on the tin, you want more life or nano, get these, personally I don’t see these being that important. No specials off them.

    Explorer

    Want to progress fast? Want that little bit more crash for your cred? Well take this, gives a bit of run speed and a nice exp bonus. Plus it gives something similar to cartographer, at Perk two you get Exploration Teleportation 1 which again goes to fixed locations on Rubi-Ka. In total you get 5% exp and 100 runspeed.

    First Aid

    Very nice Perk this, gives you a treatment and first aid bonus. Very helpful for getting higher implants in. Plus you get a nice Heal at Perk two, but the reports I am now getting in (thanks Dropcid) indicate that how much it heals by is based on your First Aid skill.

    Genius

    This is like Enhanced DNA, but aimed exclusively at Int and Psy, plus a bit of Nano Pool. Adds 8, then 12 then 20, for a nice +40 bonus overall. Plus at Perk two you get Regain Nano a Nano Pool heal.

    NCU Extensions

    One of the main problems NTs have always had is lack of NCU room, take this, gain NCU and Computer Literacy, simple no.

    Notum Repulsor

    Ok, if you take this as an NT I will ask the wife to track you down and shoot you. OK so I won’t be able to do much against you as you have gained lots of Nano Resistance, but you have just LOST all your nano skills, and an NT without their nano skills, is about as useful as a dead duck… actually no cooked duck is tasty, so your even less use. Only GOOD thing about this Perk is if someone ELSE has it and are helping you, when they use Nano Shakes our Breach Defenses gets better. Also we need them to be running Zap Nano for our Blast Nano to work, as previously mentioned.

    Training Seminar

    If Explorer gave you a large crash for your cred, this is bucketful of creds. No specials, no extras, just a straight exp buff line, 7% in total.

    The Unmentioned Generic Perks

    There are a few that I haven’t bothered mentioning, they are Ambidextrous, Freak Strength, Kung-Fu Master and Motorist. They do what they say, and if your interested in them, that’s your call.


    Chapter Four: My Current Set-Up and Conclusions

    Ok at the moment I’m running, Channelling of Notum Level 3, Enhanced Nano Damage Level 3, Nano Doctorine Level 3, Notum Siphon Level 6 and Theoretical Research Level 5. My ‘untrainer’ is Nano Doctorine that means as I progress through the ShadowLevels (if ever) and need Perk points back, Nano Doctorine is the one that will fluctuate in and out as it is, in my opinion, the least important at the moment.

    Hope this has been of some help to you.

    Good luck fellow Nano-Technicians.
    Last edited by Jeremiah; Nov 21st, 2003 at 00:13:20.
    Jeremiah 'Ramat' Carmichael. Luckiest NT alive because hes married to 'Meraise'
    Master Nano Programmer on call. Writter of 'Jeremiahs Comprehensive Nano-Technician Guide'
    Damon 'Screwz' Gabriel. Master QFT and CL specialist on call. 1250+ in QFT/CL , other tradeskills also.
    Member of Illuminati
    Originally posted by Cz
    WT*?! I take Friday off to play AO from Thursday to Monday morning, and Atlantean is down! Gaaaaah! FRUSTRATION CAPS! *bangs head on keyboard* {Edited by moderator: Watch it Cz!!} *bangs keyboard on monitor*

  4. #4
    Ok edited and up. Hope it helps.
    Last edited by Jeremiah; Oct 7th, 2003 at 15:51:21.
    Jeremiah 'Ramat' Carmichael. Luckiest NT alive because hes married to 'Meraise'
    Master Nano Programmer on call. Writter of 'Jeremiahs Comprehensive Nano-Technician Guide'
    Damon 'Screwz' Gabriel. Master QFT and CL specialist on call. 1250+ in QFT/CL , other tradeskills also.
    Member of Illuminati
    Originally posted by Cz
    WT*?! I take Friday off to play AO from Thursday to Monday morning, and Atlantean is down! Gaaaaah! FRUSTRATION CAPS! *bangs head on keyboard* {Edited by moderator: Watch it Cz!!} *bangs keyboard on monitor*

  5. #5
    The heal from the First Aid perk sucks. I've the line fully trained and it only heals me +357.
    Retail "Shabura" Worker, level 214 Trader Lewt
    Chronic "Bhalash" Fumbler, level 202 Nano-Technician Lewt

  6. #6
    very nice. great description of each perk. Great job.


    root?
    Hello, my name is Adan..and I was addicted to Nanokits......untill I discovered Notum Siphon CQ (tm)
    Adan Solkalibur Basso
    Nano-Technician

    Armor Layout

    Clan affiliated supporter of the Nanomage Liberation Front.

  7. #7
    Bha, edited in thank you.
    Jeremiah 'Ramat' Carmichael. Luckiest NT alive because hes married to 'Meraise'
    Master Nano Programmer on call. Writter of 'Jeremiahs Comprehensive Nano-Technician Guide'
    Damon 'Screwz' Gabriel. Master QFT and CL specialist on call. 1250+ in QFT/CL , other tradeskills also.
    Member of Illuminati
    Originally posted by Cz
    WT*?! I take Friday off to play AO from Thursday to Monday morning, and Atlantean is down! Gaaaaah! FRUSTRATION CAPS! *bangs head on keyboard* {Edited by moderator: Watch it Cz!!} *bangs keyboard on monitor*

  8. #8
    Originally posted by Bhalash
    The heal from the First Aid perk sucks. I've the line fully trained and it only heals me +357.
    Hmm.. that sounds a bit low, fully trained it is meant to give a level 120 heal?!
    NT Motto: Veni, Vidi, Cucurri.
    Rahmorak, Clan Solitus NT
    How much damage are YOUR nukes doing?

  9. #9
    Sticked for you Ramat.

    Nice run thru

    Phinger
    Level 220 Nanotech
    Highangel - Level 212 Crat
    and a 205 MP (Used to buff Phinger ....now buffs everyone else)

    You hit Stefan Messamore with nanobots for 14295 points of radiation damage.

  10. #10
    Oh yeah, the Fade Anger special is crap unless you're either casting RB or have someone next to you actively taunting the mob (enf).
    Retail "Shabura" Worker, level 214 Trader Lewt
    Chronic "Bhalash" Fumbler, level 202 Nano-Technician Lewt

  11. #11
    Fade anger works OK if you are using a tauntless deck nuke. Don't wait to use it until you have aggro, use it as soon as it becomes available, preventatively. Although if you are chaincasting IEF or some other old-school taunting nuke then fade anger isn't going to help that much.
    Numbfreeze, 208 NT Numbfreeze's Stuff (auno) Numbfreeze's Stuff (aodb)

    Quote Originally Posted by fc_ProXimA
    I've only tested this with the server in the next room at a 100mbit connection, wihtout anybody else on the server.

  12. #12
    Very nice Jeremiah!

    Helped me tweak out my returning NT... soooo nice at lvl 129 to come back to this game and be able to self-cast VE, IEF, and all the other nukes I wanted to cast before as a baby nuker.

    Deck + Perks = Happy Harkone NT!!
    Harkone -- Gimp extraordinaire.
    Harkonek -- My other Gimp.

    "Reality came knocking at my door... and I wasn't home."

    "urK?!?"

  13. #13
    lol Harkone you are soo right about CD+perks lol
    Bushido is the way of the warrior. Nirvana is the path of true enlightenment. NTs must struggle to confine themselves as Warriors in this world,while still maintaining the path of wisdom.
    Chrioset-195/7 Nanomage/NT
    Duesentas-199/8 Atrox/Enfo
    Iloveshiz-131/0 Solitus/Fixer (no GA twinkage)
    Chriosat-88/0 Nanomage/Trader (wannabe Tradeskiller)
    Gualo - 155/2 Nanomage/Engy (the Real TSer)
    FUN COM, Please Make NT's the top Damge Dealers Again!!!!!!
    AO Mainframe-Click here - Down indefinitly
    Auno-Click here

  14. #14
    I have found Fade Anger to be quite effective. Even in situations where I was in 210+ Hellhound missions. I was using CoTP and later RB, but it was very effective none-the-less.
    -Still- 217 NT on Rimor.

  15. #15
    Originally posted by Bhalash
    The heal from the First Aid perk sucks. I've the line fully trained and it only heals me +357.
    FYI-
    The amount of the heal is directly based on how high your actual First Aid skill is. It goes WAY above 357. I assume you have approx 600 First Aid?

    -D
    ===============
    First Order S.S.S.C.
    ===============

  16. #16
    Some extra details for ya... Essence of notum nano heal, 2k nano at perk 2, Perk 3 = 4k.

    p.s. Thing I like about the Tap Notum perk item (Is that notum siphon?) is that it's targetable. Good to use if your doc is out of nanopool, or returning from the dead Shame about the sharp decline in RK, 1050 per tick, 14s, 1s between ticks. Only 400 per tick in RK.
    Last edited by Codestrap UK; Dec 13th, 2003 at 11:39:23.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •