That's a function of grouping, not having great gear bought with "illicit" credits.Originally posted by ZenBeck
...Even w/ the best gear you are still going to have trouble fighting some mobs so what are you going to do? You’re going to group and gain xp at a very fast rate.
That's grouping in action right there. You supposed to be able to get XP that fast in a group, good gear OR crappy gear.Originally posted by ZenBeck
My lvl 56 Soldier got 2 lvls last night in LF (big cave with the lifebleeders). He has far from the best gear and died the first few times he went there due to inadequate gear. Lets say you play 4 nights a week. That’s lvl 128 in 16 weeks. That’s a far cry from lvling a “little” faster.
And here's the important part...Leveling slows way, way down as you get higher in level. The required XP curve is exponential. Just wait, you'll see. You don't start feeiling the XP pain till level 80-85.
This is the ONLY effect of moving credits from high level players to low level players. Which btw, I mentioned in my post. Low level peeps will have trouble competing monetarily for the same gear. Is this a bad thing? Ehhh, it's not great, but there is more gear than just that one piece. You can find almost anything in auction if your patient.Originally posted by ZenBeck
I was on the shopping chl last night and know what I saw?
“WTB a full set of X armor paying HUGE”
“WTB QL 60 Tank armor will pay 500k” (this was a lvl 19 char. Wants ql 60 tank armor? He had on a full set of omni pol armor already and has another 500 large?)
“Need buffs for hi lvl implants paying big big credits.”
I see a pattern forming here.
Again, your assuming that a large percentage of people will buy credits on E'bay. I seriously doubt that will happen. Will some do it? Yes, of course. Will a significant majority do it? Nope.Originally posted by ZenBeck
Ask your self this. Will the ability to get millions of credits for 10 bucks lvl a good portion of the population at a hi rate?
Also, this argument is flawed. Getting millions of credits will not let you level at a high rate.
I see where your trying to go with this entire argument. "free" money -> fast levels -> increased difficulty. Repeat in a loop. The outcome of that, if it were true, is the inability of the non-e'bayer to even play the game.Originally posted by ZenBeck
Will Funcom increase the difficulty of the game if they see people lvling at a ludicrous rate? (heh…they have already started) Will the average player be able to play with the mob difficulty being determined by players with the best gear credits can buy? If you are truly involved with the game would you spend the 10-20 dollars to keep up?
But "free" money != fast levels. So the whole argument breaks down.