This is not a whine, and to begin with I would like to say that its great how there are things for high level players to do in AO now. There are however some issues with the high level encounters we have now beeing quite un-stimulating for the players. Examples of the better encounters are The One and The Pest, I find these fights quite entertaining and they can be approached in a number of ways. However fights like the Dimondine Trainee, Obedience Inspector and the like are plain tedious.
An idea to improve this situation:
I would like to see a new kind of high level encounter. This encounter is not based on players having to fight very tough mobs one at a time, rather the players face a multitude of lesser mobs who assault them from many directions. Possibly a large field full of mobs that wont allow you to pull them more than a little. The players have to cut a path thru these mobs to reach some kind of destination, maybe some boss or quest mobs will appear when you have battled deep enough. Preferably the mobs you kill should respawn fast enough to close off the players who have gotten somewhere in this scenario.
A good idea would be to make something like this indoors, some kind of new dungeon. And I do believe for game balance reasons all players in this dungeon should have a capped run speed at maybe 400, or you will see nothing but huge trains going back and forth as players run with their warp speed fixer buffs and what else they use nowadays.
Its just another idea.
Wolfe