...funcom needs to implement in order to attract the majority of the playerbase to regularly PvP. This principle comes from DAoC where almost everyone looks forward to PvP and participates in it.
PvP should have no disadvantages!
That's right, no xp loss, no looting of each other, no loss of titles if you are killed, etc.
People should be rewarded for how often they participate in it, not how uber their characters are. Of course a good PvPer will be rewarded more. I'm thinking along the lines of small skill boosts given with each new title level. Not enough to unbalance things, but an incentive for people to get out there and fight each other.
I also think you should only be able to obtain titles by killing members of the opposing side.
Constructive comments appreciated...