Question for you. What is the most common excuse used in any game when someone loses a pvp fight?Originally posted by Misophist
I wouldn't ask for a way to turn off PvP if I didn't have to contend with the scheissekopf grid campers who made my clueless (yes, that's right, clueless) foray into 4-Holes last night a teeth-gnashing event. So I grid into an area filled with clanners, I lag to hell because there are SOOOOO many people around, and before I can even react, I'm dead. And here I just wanted to go to a mission. Yeah, it's 25%, and I knew I was taking a chance, but damn, the lag was so bad that I could do absolutely NOTHING. And then 10 seconds later, somebody in guild chat announced that 4-Holes was being attacked because of the Radiman disaster. A bit too late.
Instances like these are the reason why I'd like some sort of PvP switch/anti PvP spell. I don't mind PvP. Personally, I don't do it... much. But I think it's terrible that I, at times, can't even get in my plane and escape, heal myself or whatever because of crappy game mechanics/über lag.
THAT is not war. That would be a prime example of idiots taking advantage of somebody's technical issues, of which this game provides many. It was an all-out slaughterfest. But that's not my point, really. Just my bitterness.
My point is this: if there are going to be crowded areas in "war settings" later on, the lag is going to be a biiiig problem, and I bet a lot of people will die from it. I'd like a way to be able to make myself anti-PvP for longer than 15 seconds until my crowded-area lag evens out a bit. Does this make sense? I do want to take part in some sort of team PvP battle someday, but that won't be possible if I can't even move.
I wouldn't want this to last very long at all. Certainly not long enough to travel through a 25%/mayhem zone without risk, but long enough so I don't have to deal with lag gankers in a war setting and give me a chance to leave if I feel the lag is too severe.
And btw, I'm on cable with a fast computer. And an edit: I realise that in real life, in a real war, we couldn't turn off our PvP switch and smile as a enemy tries to shoot our head off. But in real life, we also don't have to contend with being rendered immobile by lag and being quite unable to defend ourselves from an onslaught. Until the game mechanics can support a battle, I think there needs to be some sort of protection enabled for everybody.
Answer: Dude I was lagged! ROFLOL ... the DuD3'5 use that line most btw
I run on a *decent box* with DSL and lag is lag iis lag, we all have it and all die to it (most of the time not to players as I have found). I have a friend who runs a TOP OF THE LINE alienware, not 2 months old, and when he zones in he lags.
It has been around since the birth of mmorpg's and pvp online. Funcom just shows us how bad it can actually be!
Hey man thanks a ton, I am always apriciative of a hand up from a non pvper on pvp issuesquote:
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Originally posted by Yazule
It is EXCITING.
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Lol and thats the reason to play, to have fun. Yazule I think you've put your finger on one of the reasons I don't pvp: I've proven that I can't beat any mob I run into. Many times I get an adrenaline rush avoiding nasties on my way to a 60% difficulty mission or just exploring.
BTW keep pushing for rewards for team pvp. Decent team pvp with rewards of some kind would probably turn me into a part-time pvp'er.
Ill make a pvper out of you yet