"I know all the answers, it´s the questions I don´t know."
Dostojevsky
"Initially, we aimed for launch during summer 2003, but in order to be able to deliver a unique, high quality product, we had to push it back three months. The reason for this is obvious; we had to deliver a rock solid game, both technically and content-wise."
"We wanted to make sure that the game moved away from the, for some, repetitive gathering of missions into a more meaningful path, one where you knew what your purpose was at all times."
hehe