Originally posted by Zerpentor
Roots against pet handlers are fairly easy to balance a bit.
1: make the roots on the pets break when the master is shot.
2: limit the root to 1 target so only the master OR pet can be rooted. This way the master can flee if the rooter doesnt feel like dealing with the pet and he has to deal with the pet if he wants the pet master to stick around.
3: change recharge on roots and make them break easier
as it is today anyone with roots will win easily over pet handlers because pet's have ZERO nano resist. Basicly a lvl 75 rooter can take out a lvl 140-150 with relative easy if he knows what he's doing
Firstly, pets don't have 0 nano resist. Pets actually have a very decent nano resist. I've noticed this more and more as I actually try to Charm pets when people go LD so we can continue missions without them.
But... you miss the points.
1. There is no reason for a Self-Contained Bot or Meatball to lose a root when the master is shot. By that same note, should the pet take damage when the master is shot?
2. What about AOE Roots?
3. Roots are already TOO EASY to break. 1 or 2 hits tops and they are already broken. What I would want to see is that roots dependant on qlvl have an exponential chance of breaking when the target is hit, however the better the root the less dramatice the chance of it breaking. Slows should be much much harder to break or else they are pretty dang useless.