Im getting sick of weapon skill buffs. Almost every proff has at least one, they are kinda boring and a little unoriginal.
Why not mix it up? How about a kind of straight addition to the weapons min max and bonus damage.(IE 100-200(300) without; 150-250(350) with) It would allow classes with such buffs to use lower QL weapons but still be able to seem like they are overequipping.
A couple balancing issues would arise from something like this, such as the current state of crit mods and init buffs would make this buff leaps and bounds better then straight skill buffs. Of course with time and work such things could be ironed out and a balance made.
Anywho, the main thing that got this idea rolling was the current state of adv's. I was thinking that this would be an excellant buff to give them to increase their damage performance and make them desirable in groups.
Any other original idea's? flames? Good spirits?