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Thread: Effect of perks on pets healing capacity: tables

  1. #1

    Effect of Soothing Spirits perk on pets healing capacity: tables

    Edit: two important specials (self and team nano recharge and heal, up to 1300 nano and 1300 heals) have been added long after this post was written.

    The MP perk "Soothing Spirits" is very poorly explained in the in-game perks windows, although it is an essential perk for metaphysicists.

    This perk has a double effect:

    - A minor one on the MP himself: it increases life points by a very little amount, and nanopoints (NP by a little amount)

    - A major effect on the HEALER pet who becomes able to heal more damage with each heal. (This effect is automatic on the pet.)

    This perk line includes 10 perks, the first one being available at level 30, while the last one is available only at Shadowlands level 3. Unfortunately not all perks of this line improve the healing capabilities, and some perks are even pretty useless and should not be researched for themselves (more on that later).

    In fact, once the MP has chosen a perk, the healer will cast a new, better, heal nano instead of his old one.

    The new nanos have the same name as the original one, followed by a arbitrary number corresponding to the perk chosen (this number has no meaning in itself):
    720 for perk 1
    722 for perk 3
    724 for perk 5
    726 for perk 7
    728 for perk 9
    729 for perk 10

    For example:
    "Belamorte's Blessing" is the normal nano Belamorte casts when healing
    "Belamorte's Blessing – 720" is the name of the nano Bela casts once perk 1 has been chosen
    "Belamorte's Blessing – 722" for perk 3
    "Belamorte's Blessing – 724" for perk 5
    "Belamorte's Blessing – 726" for perk 7
    "Belamorte's Blessing – 728" for perk 9
    "Belamorte's Blessing – 729" for perk 10

    Here are the effects of the perks:

    Code:
    		Level	Effect
    		of 	on master
    		master				Mortificant	Belamorte	Curatem
    ...........................................................................................
    Without
    perk		-		-		746-1055	457-820		432-738
    Perk 1		30	+5 Life; +15 NP		798-1182	566-837		519-768
    Perk 2		60	+7 Life; +17 NP		as above	as above	as above
    Park 3		90	+8 Life; +18 NP		873-1267	619-898		557-808
    Perk 4		110	+10 Life; +20 NP	as above	as above	as above
    Perk 5		130	+10 Life; +20 NP	933-1377	662-977		584-862
    Perk 6		150	+15 Life; +20 NP	as above	as above	as above
    Perk 7		170	+25 Life; +35 NP	1027-1469	728-1041	631-902
    Perk 8		190	+30 Life; +45 NP	as above	as above	as above
    Perk 9		SL 1	+35 Life; +45 NP	1134-1561	804-1107	684-941
    Perk 10		SL 3	+55 Life; +65 NP	1216-1694	862-1201	719-1002
    
    
    
    
    		Level	Effect
    		of	on master
    		master				The Vivificator	Restite		Valentyia
    ...........................................................................................
    Without
    perk		 -		-		346-620		291-493		177-253
    Perk 1		30	+5 Life; +15 NP		428-634		348-514		191-282
    Perk 2		60	+7 Life; +17 NP		as above	as above	as above
    Park 3		90	+8 Life; +18 NP		459-667		373-541		205-297
    Perk 4		110	+10 Life; +20 NP	as above	as above	as above
    Perk 5		130	+10 Life; +20 NP	482-721		391-578		215-317
    Perk 6		150	+15 Life; +20 NP	as above	as above	as above
    Perk 7		170	+25 Life; +35 NP	521-745		423-604		232-332
    Perk 8		190	+30 Life; +45 NP	as above	as above	as above
    Perk 9		SL 1	+35 Life; +45 NP	565-777		458-630		251-346
    Perk 10		SL 3	+55 Life; +65 NP	594-828		482-672		264-368
    
    
    
    		Level	Effect
    		of	on master
    		master				Sanoo		Salvinous	Medinos
    ...........................................................................................
    Without
    perk		-		-		259-348		92-168		44-79
    Perk 1		30	+5 Life; +15 NP		269-398		115-171		55-81
    Perk 2		60	+7 Life; +17 NP		as above	as above	as above
    Park 3		90	+8 Life; +18 NP		289-419		124-179		59-85
    Perk 4		110	+10 Life; +20 NP	as above	as above	as above
    Perk 5		130	+10 Life; +20 NP	303-447		130-192		61-91
    Perk 6		150	+15 Life; +20 NP	as above	as above	as above
    Perk 7		170	+25 Life; +35 NP	327-468		140-200		66-95
    Perk 8		190	+30 Life; +45 NP	as above	as above	as above
    Perk 9		SL 1	+35 Life; +45 NP	355-488		152-209		72-99
    Perk 10		SL 3	+55 Life; +65 NP	373-520		160-223		76-105
    
    
    ADDED ALTUMUS Tuesday September 23, 2003:
    
    		Level	Effect
    		of	on master
    		master				Altumus 
    ........................................................
    Without
    perk		 -		-		400-675	
    Perk 1		30	+5 Life; +15 NP		477-705
    Perk 2		60	+7 Life; +17 NP		as above
    Park 3		90	+8 Life; +18 NP		511-742
    Perk 4		110	+10 Life; +20 NP	as above
    Perk 5		130	+10 Life; +20 NP	537-792
    Perk 6		150	+15 Life; +20 NP	as above
    Perk 7		170	+25 Life; +35 NP	580-829
    Perk 8		190	+30 Life; +45 NP	as above
    Perk 9		SL 1	+35 Life; +45 NP	628-864
    Perk 10		SL 3	+55 Life; +65 NP	661-921
    IMPORTANT COMMENTS:

    1) You will note that perks 2, 4, 6, 8 do not improve the healing nanos of the pet.

    2) The perks do NOT make the healer heal you faster. The "attack" time and the recharge time of healing nanos remain the same:

    Code:
    			AT (s)	RT (s)
    Mortificant		3	4.5
    Belamorte		3.2	5
    Curatem			3.5	5
    The Vivificator		4.2	5
    Restite			4.4	5
    Valentyia		4.75	5
    Sanoo			4.6	5
    Salvinous		5.1	5
    Medinos			5.5	5
    Note that a faster healing could have been a more significant improvement, especially when facing several mobs at the same time, and thus being hit at a high rate.

    3) It has been stated by some players that the damage dealt by mobs was increased but that the healing capability of the pets has been increased accordingly by the perks.
    Theoretically (mathematically), this is still to be demonstrated. But only FunCom holds all the necessary elements for the calculation.
    In practice for Rubi-Ka, this seems to be accurate. With Belamorte +7 perks I had *no problem at all* in missions around level 194 (my level at the time of testing), even with the mobs that usually pose some problems: I was able to stand in front of them all the time and I'm a nanomage!
    In practice for Shadowlands, at the time of writing, and even for high level players owning excellent items (including already some SL items like sets of "alldef" Jobe clusters implants), Shadowlands mobs level 180-200 outdamage very easily the healing capacities of Belamorte with the first 7 perks (the 8th perk brings nothing). As well, they *seem* to outdamage the theoretical possibilities of Mortificant, especially because they hit faster than the pet can heal. The above has to be verified after the changes FunCom is supposed to make to SL mobs.

    Also, and in general (Rubi-Ka and SL) the problems related to pets behaviour (pathing, pet "on strike" syndrome, latency, etc) should be really taken in consideration when calculating if the healing capacity of a pet is "fair" and "balanced" or not! Currently it seems they are not. For example, if you have to move away a bit, the healer does not follow you very well and this means you lose easily one or two heals.

    4) Of course, if you are able to use a high level perk, there is no reason to use it with a low level pet (for example perk 7 with Medinos). On the other hand, if you have a high level pet and can only use a very low perk, this means that either something is wrong with the building of your character or that you have made very unusual choices.

    Hope this post helps

    Now is there someone who knows the REAL, ACCURATE effect of the Channel Rage perks on combat pets, or where to find data / formulas?


    Edited: tables layout, added comment 4); added Altumus Sept. 23rd 2003
    Last edited by Chrisax; Nov 22nd, 2005 at 17:08:22.

  2. #2
    Nice work Chrisax, thanks for putting that out. I know there's been discussion on "when not and when to" increase Soothing Spirits, I am sure this helped out everyone that was in doubt
    Rubber "Zhoknerfer" Critducky - Gear & Perks - Level 210 :: 11 - Opifex Martial Artist Guru
    Rubber "Xephydes" Ducky - Level 214 :: 2 - Nanomage Meta-Physicist Deity - Clan Meta-Physicist since February 19th, 2002
    Rubber "Premortem" Stabducky - TL5 :: 7 Opifex Shade

    On extended leave... Awaiting Lost Eden I guess

    Arcane Circle

    WoW: Premortem, Night Elf Rogue, Draenor EU Server

  3. #3
    Excellent work Chrisax.

    Could you do me a favour and cross-post it into the beginner's guide thread so I can hot link to it easily from the index?

    It'll be a little while before I do the SL update to the guied - but it's nice to have it in there already.

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

  4. #4
    Originally posted by XtremTech
    Excellent work Chrisax.

    Could you do me a favour and cross-post it into the beginner's guide thread so I can hot link to it easily from the index?

    It'll be a little while before I do the SL update to the guied - but it's nice to have it in there already.

    X
    Thanks for the appreciation.

    I'll cross post it now.

    EDITED: cross-post done. Hope it will help the MP Guide.
    Last edited by Chrisax; Sep 19th, 2003 at 22:32:52.

  5. #5
    To let all MPs know, I'm currently working on the Altumus stats that are currently (the only ones) missing. Hope I'll figure them out.

  6. #6
    and if you dont mind.. i'd like to assimilate this data into my pet tables on the MP website... giving you your credit of course..

    Level 1 to 300 in 8 Years! Pwn!
    - Join us on Discord! -
    AO WIKI!
    Arcanum!


  7. #7
    good stuff man, i love to see this kinda info written down so its clear as a bell.

    not that i will be using these ones but they do seem cool
    220 Adv, 220 Doc, 216 MP, 215 Crat, 215 Enf, 162 Fix - Scooby Ka 2

  8. #8

    Added Altumus now

    Altumus was missing in my original post, here it is now!

    I also edited the post, so it is now complete with Altumus.

    To Xtremtech: I have edited the crosspost in the MP beginner's guide.

    BTW, the reason I was so long on Altumus is that the name of the nano Altumus casts is bugged in the database: Altumus is spelled "Altmus" and so I did not find the data! I finally figured it out.

    Code:
    		Level	Effect
    		of	on master
    		master				Altumus 
    ........................................................
    Without
    perk		 -		-		400 .. 675	
    Perk 1		30	+5 Life; +15 NP		477 .. 705
    Perk 2		60	+7 Life; +17 NP		as above
    Park 3		90	+8 Life; +18 NP		511 .. 742
    Perk 4		110	+10 Life; +20 NP	as above
    Perk 5		130	+10 Life; +20 NP	537 .. 792
    Perk 6		150	+15 Life; +20 NP	as above
    Perk 7		170	+25 Life; +35 NP	580 .. 829
    Perk 8		190	+30 Life; +45 NP	as above
    Perk 9		SL 1	+35 Life; +45 NP	628 .. 864
    Perk 10		SL 3	+55 Life; +65 NP	661 .. 921
    Last edited by Chrisax; Sep 23rd, 2003 at 20:51:15.

  9. #9
    Originally posted by ShadowGod
    and if you dont mind.. i'd like to assimilate this data into my pet tables on the MP website... giving you your credit of course..
    Sure thing Do it.

    I'll be happy to contribute to your site with this document and to the information of all the MPs. Note that I just added the data about Altumus, so now the tables are complete.

  10. #10
    After reading a bunsh of post I have untrained 2 levels in channel rage and trained 2 new in soothing spirit. My healpet keeps up much better now
    ________________


    Upupa (220/20/60) Valhall Guardians. equip
    Tantal (220/25/68) Atrox Keeper

  11. #11
    To let all fellow MPs know and Xtremtech too, as he is preparing a new MP Guide and this post was in the "old" one), I'll update this post (or make a new one) when the new patch is out, with the two "specials' added to the perk and all the necessary information.

  12. #12
    Hey Chrisax,

    I've included the data in the new MP Guide under the perk section and the old beginner's guide is closed now so you won't be able to update the post you made to that thread but the data is still available in the new guide.

    Just so's you know.

    X
    Xtremtech: MetaPhysicist currently resident on Test. (209 + 21 AI Levels).

    Various other test MPs of differing levels and builds available.

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