Just before the servers went down, I was having a delightful conversation with a Trader about overequipping. You know before I had this conversation I was totally against this patch, and now (with the smoothing out of some bugs like Traders being able to basically remove all offense from any profession) I am totally for it.
It levels the playing field:
What I didn't realize is that this patch basically levels the playing field. It begins to allow skill in players GAMEPLAY to determine how PVP fights last or how mobs react to them rather then how much money they spent to get those wrangles to 3 shot kill red con mobs in their 100% missions.
It opens up many types of weapons. While Funcom needs to take a serious look at all the lame weapons they have in this game (of which literally 75% are useless to everybody.. What the hell is a Bigburger Pistol used for anyway?) it also allows for more variety in weapon type. Speed will once again play a bigger role in damage then how big your crit is.
What this basically means is style is a much bigger part in your gameplay rather then what is the easiest weapon to overequip.
*Everybody* has the same chances in PVP as another (save paying for high level buffs). I personally think if this patch goes thru that the 50% damage should be removed OR healing in PVP should be 50%. Either of those would work out.
There are severe problems as well. One is a Trader becomes a profession that has no equal. Not because they can't overequip because they won't need to. They can basically cause everybody *to* count as overequipped and their self-buffed Shotgun will do much better damage then the guy with 0 attack rating, 60% damage reduction and siphoned armor trying to shoot a Trader with nice crits and great heals.
Do you see the problem?